Eyeway's Retina-Tracking Foveated Display
Introduction This article is part 3 on EyeWay Vision’s (EyeWay) foveated laser scanning display and follows up on Part 1 that discussed the technology, and Part 2 that showed through-the-opti…
The latest blog posts to take off on Hacker News. 217 posts.
Introduction This article is part 3 on EyeWay Vision’s (EyeWay) foveated laser scanning display and follows up on Part 1 that discussed the technology, and Part 2 that showed through-the-opti…
Many gaming communities over the years have reached out to thank emulator developers for their efforts. Emulators are an important part of many classic game communities and give players access to features like netplay multiplayer, modding, and savestates, while also opening up the doors to enhancements not possible on…
It's been a while since I've done a graphicky post, so here's a new one for the chilly weather. Over on the doomed platform of magnificen...
Raising Minecraft world capacity by spreading players across multiple synchronized server processes
Smackeyackys excellent adventure I was somewhere around eight or nine when the 8 bit era of personal computers started getting into action....
Linux in a Pixel Shader - A RISC-V Emulator for VRChat
Finding provably optimal strategies for 2048 using Markov Decision Processes
I recently posted the sixth episode of the Panic Podcast — a wide-ranging look into the creation of Playdate , our upcoming hand held video game system, based on over nine hours of conversation. It’s a really special listen. But I’m told not everybody listens to podcasts (outrageous), so I’ve made it a (long) blog…
In the 1990s, games started to move from 2D to 3D and if an alien would have landed on earth back then, it surely would have thought that nobody needs these low-res polygon-models without any filtering. Then it would destroy the earth.
This is the second part of a three part series (I) examining the historical assumptions of Paradox Interactive’s 19th and early 20th century grand strategy game, Victoria II. Last week, we lo…
The way we work is changing. More people are working remotely, more people want flexible work options, and more people are re-thinking what it means to be in an office. So today, we’re excited to launch the open beta of Horizon Workrooms, available for free on Oculus Quest 2 in all countries where Quest 2 is supported.
gfx-rs is a project bringing efficient cross-platform graphics to rust. This blog supposedly hosts the major milestones, concepts, and recaps of the project.
Krita is a professional FREE and open source painting program. It is made by artists that want to see affordable art tools for everyone.
Brute force, gaussian blur, and Jump Flood Algorithm based outline approaches tested and compared.
About two months ago, I decided to start developing a fresh codebase for my voxel project – something that many indie developers are probably all-too familiar with, including myself. This time around, there were three major features that I wanted to implement:
When I was thinking about an iconography for DRM, I began to think back to the old days of recording vinyl onto my portable tape deck using a 5-pin DIN plug to connect the two machines, the advent of tape-to-tape decks, and being poised over the pause button to record tracks from John Peel sessions. It was all so…
Parsecs technology allows creators to work together remotely and leverage high performance processing from anywhere Unity (NYSE: U), the worlds leading platform for creating and operating real-time 3D (RT3D) content, announced it has entered into a definitive agreement to acquire the high performance remote desktop…
Wildfire Games proudly announces the release of 0AD Alpha 25: “Yaunā,” the twenty-fifth alpha version of 0 A.D., a free, open-source real-time strategy game of …
Mario Paint the 1992 masterpiece game, music-maker, and animation studio
This Open Access book is a must-have for anyone interested in real-time rendering.
This blog post explores the historical accuracy of medieval city-builder video games.
Dwarf Fortress is one of those oddball passion projects that’s broken into Internet consciousness. It’s a free game where you play either an adventurer or a fortress full of dwarves in a randomly generated fantasy world. The simulation runs deep, with new games creating multiple civilizations with histories…
This article is supported by my Patreon. If you like what you see, please consider contributing. I feel like hard counters get a bad rap in RTS games. There are a lot of arguments out there both fo…
In recent years, artificial intelligence agents have succeeded in a range of complex game environments. For instance, AlphaZero beat world-champion programs in chess, shogi, and Go after starting out with knowing no more than the basic rules of how to play. Through reinforcement learning (RL), this single system…
The Monkey Island (TM) PC-Speaker music player
Today we’re talking about ALF. It’s a surprising move for Nicole Express; we do not condone cat-eating. But neither did Alf, eventually. In any case, we’re n...
This post delves into the implementation of my procedural earth simulation, written entirely in GLSL fragment shaders. It simulates the complete history of an earth-like planet in a few minutes, with the simulation updating at 60 frames per second.