David A. Roberts personal blog
Simulating worlds on the GPU: Four billion years in four minutes
This post delves into the implementation of my procedural earth simulation, written entirely in GLSL fragment shaders. It simulates the complete history of an earth-like planet in a few minutes, with the simulation updating at 60 frames per second.
- Points
- 383
- HN comments
- 164
- Submissions
- 2
- Cited by
- 0 commenters
AI & Machine LearningGames & Graphics2021
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Jul 25, 2021 | Simulating worlds on the GPU: Four billion years in four minutes by xk3 | 383 | 60 |
| Jul 29, 2024 | Four billion years in four minutes – Simulating worlds on the GPU by diggan | 322 | 104 |