David A. Roberts personal blog

Simulating worlds on the GPU: Four billion years in four minutes

This post delves into the implementation of my procedural earth simulation, written entirely in GLSL fragment shaders. It simulates the complete history of an earth-like planet in a few minutes, with the simulation updating at 60 frames per second.
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AI & Machine LearningGames & Graphics2021

On Hacker News

SubmittedTitle on HNPointsComments
Jul 25, 2021Simulating worlds on the GPU: Four billion years in four minutes by xk338360
Jul 29, 2024Four billion years in four minutes – Simulating worlds on the GPU by diggan322104

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