Simon Schreibt personal blog

Don’t starve, Diablo – Parallax 7 (2016)

In the 1990s, games started to move from 2D to 3D and if an alien would have landed on earth back then, it surely would have thought that nobody needs these low-res polygon-models without any filtering. Then it would destroy the earth.
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Games & GraphicsDesign & UX2021

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Aug 21, 2021Don’t starve, Diablo – Parallax 7 (2016) by homarp32355
Dec 19, 2023Don’t starve, Diablo – Parallax 7 by marginalia_nu30759

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