WorldQL Blog company blog
How we built an auto-scalable Minecraft server for 1000+ players
Raising Minecraft world capacity by spreading players across multiple synchronized server processes
- Points
- 401
- HN comments
- 142
- Submissions
- 1
- Cited by
- 0 commenters
Software EngineeringGames & Graphics2021
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Sep 3, 2021 | How we built an auto-scalable Minecraft server for 1000+ players by hopfog | 401 | 142 |