The MS-DOS Showcase
2,400 MS-DOS games and programs have gone live on the Internet Archive. The full collection is here and the games-specific section (basically all of them, for now) is here. But wait before you clic…
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The most popular blog posts about games & graphics on Hacker News. 2,047 posts.
2,400 MS-DOS games and programs have gone live on the Internet Archive. The full collection is here and the games-specific section (basically all of them, for now) is here. But wait before you clic…
When I started to work on my JavaScript Game Engine back in October 2009, the biggest problems I encountered were with the new HTML5 Audio Element. The Canvas Element already worked nicely in all browsers that supported it at the time, albeit some were a little slow.
At the moment only SST1 (Voodoo1) is supported on IP32 (O2). Only tested on IRIX 6.5.30 with RM7000C CPU. -driver sources (SST1 and CVG support on IP32) https://github.com/sdz-mods/tdfx_irix -glide2x IRIX port (SST1 on IP32) https://github.com/sdz-mods/glide_irix -hinv wrapper with 3dfx support…
The August 2016 Lisp Game Jam just wrapped up at the end of last week. I had some free time so I decided to take part, but I did something a bit different. Instead of making a new game I ported an existing one ( Silt ) to Common Lisp.
As we (Blue Sky Productions, later Looking Glass Technologies / Studios) were developing Ultima Underworld in 1991–1992, largely in a basement room in an office building in Somerville’s Davis Square, we received bug reports both from our own people and the QA team at Origin Systems, who published the game. “Our own…
My GPU is the integrated Radeon Vega 8 that comes with my AMD Ryzen 7 5700G CPU. I tell you this so you know that my workstation is not a graphical computing powerhouse. It is, in fact, quite weak. To its credit my integrated GPU shows up as 48% faster on UserBenchmark than the GPU in my low end hardware target; a…
I recently spent some time going through the amazing nand2tetris course, and assignment #9 is to implement something with the Jack programming language that runs on the Hack computer. My friend encouraged me to try writing a raytracer, which is an algorithm that generates physically realistic images by simulating…
Introduction Part 1 and Part 2 of this series on the Apple Vision Pro (AVP) primarily covered the hardware. Over the next several articles, I plan to discuss the applications Apple (and others) sug…
In the year 1900, automobile sales in the United States were divided almost evenly among three types of vehicles: automakers sold about 1,000 cars powered by internal combustion engines, but over 1…
A breakdown of how an AI model attempts to solve a complex chess puzzle, showcasing its human-like reasoning, problem-solving attempts, and eventual reliance on external information.
I can hardly believe I’m writing a blog post about a game that came out 27 years ago, but here we are. Lucasfilm, at one time had a gaming subsidiary called Lucasarts, and they produced somet…
In July of 2005, when I created my account, Second Life was the cool new thing. Moving between regions was kinda wonky, loading textures and objects was slow, and it was pretty ugly when compared to other games of the time; but it was generally assumed that these were teething issues, which would be quickly sorted out…
As part of the ZX Spectrum tour, I implemented some routines that would let you play simple tones out of the 1-bit beeper. These were in large part inspired by earlier work I did on the Apple II. W…
A very warm welcome to my most ambitious project to date. In this project I’m going to attempt to design and build a sprite-based graphics accelerator that will function as a co-processor to an MCU. Using cheap off-the-shelf components I’m hoping to achieve a level of gaming performance that compares well to popular…
Laurent Le Brun's blog
Introducing osmus, a multiplayer HTML5 game written with web sockets, canvas and a game engine that runs shared code on the client and server.
Mudlark on the River Thames foreshore by day, then hunt vampires at Carfax Abbey by night. A new game written in APL on the Commodore…
UPDATE: I’m happy to say a developer has come forward and we’re out of the woods on sound. It’s not perfect, but the web audio API isn’t perfect and we’re much better …
Resident Evil…what a franchise…regardless if you’re old gamer or a new gamer, you can’t have a gaming life without trying at least a single RE game. Horror games have not been my favorite recently, but back in the day Resident Evil, Silent Hill & Alone in The Dark, been on the top of my list. Can’t tell you how many…
Chad Nauseam Home
From the outside, Unity lately seems to have a problem or two. By “lately”, I mean during the last decade, and by “a problem or two”, I mean probably over nine thousand problems. Fun! But what are they, how serious they are, and what can be done about it?
Description of the film grain synthesis algorithm in AV1. This page provides information on the film grain synthesis algorithm and links for further study
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