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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 105 posts.

2016
61

Ideas for Game Clones to Code (2012)

So you know a little bit about programming (perhaps you've read the free book, "Invent Your Own Computer Games with Python" , a free programming book for beginners whose author shamelessly plugs at every chance) but you want to get better at coding. You can't seem to find any open source projects that are at your…

63

Cartoon Laws of Physics

Cartoon Law I Any body suspended in space will remain in space until made aware of its situation. Daffy Duck steps off a cliff, expecting further pastureland. He loiters in midair, soliloquizing flippantly, until he chances to look down. At this point, the familiar principle of 32 feet per second per second takes over.

68

Procedural Dungeon Generation: Cellular Automata

Last time we looked at generating random dungeons for video games using the Drunkard’s Walk algorithm. The Drunkard’s Walk is fun to play with, and often generates cool levels, but it’s also pretty unreliable. That’s not good enough for my purposes: I want to reliably generate big, open, cave-like maps, with lots of…

71

So You Want to Be a Hero?

Rule #1 is “The Player Must have Fun.” It’s trivially easy for a game designer to “defeat” players. We have all the tools and all the power. The trick is to play on the same side as the players, to tell the story together, and to make them the stars.

72

The Road to Ultima V

It’s not easy having a software superstar for a little brother. That’s something that Robert Garriott, president of Origin Systems , had more and more cause to realize as the 1980s wore on. Whilst Richard Garriott quite literally lived out his fantasies, it was Robert who was left to deal with all the mundanities of…

74

Sierra Gets Creative

Coming out of Sierra On-Line’s 1984 near-death experience , Ken Williams made a prognostication from which he would never waver: that the real future of home as well as business computing lay with the open, widely cloned hardware architecture of IBM’s computers, running Microsoft’s operating systems. He therefore…

82

CHIP-8 in Common Lisp: The CPU

A while back I decided to try to write a Game Boy emulator in Common Lisp based on this series of articles . I made some good progress but eventually got bogged down because I was trying to learn a bunch of complex new things at once: