Soviet Arcade Games from the 70s and 80s
I was thinking recently that here in the West we take our video game history largely for granted. Look back at the Golden Age of video games, and it’s apparent that we had it pretty good R…
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The most popular blog posts about games & graphics on Hacker News. 101 posts.
I was thinking recently that here in the West we take our video game history largely for granted. Look back at the Golden Age of video games, and it’s apparent that we had it pretty good R…
Most videogame stories are power fantasies. You spend your time getting ever stronger, ever tougher, ever more formidable as you accumulate experience points, gold, and equipment. Obstacles aren’t things to go around; they’re things you go through. If you can’t get past any given monster, the solution is to go kill…
Diablo1 is a classic 1996 hack and slash rogue-like. several fans took it upon themselves to reverse-engineer the source code. I began a week long deep dive into how exactly did lead developer, Dav…
How we got here After Apple released its (soon-to-be) previous generation Mac Pro, it probably didn't take long for them to realize they had a trash can…
Like last year with Underrun , I participated in this year's js13kGames – a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Voidcall , a Real-time Strategy game.
Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice
[latexpage] Rise of the Tomb Raider (2015) is the sequel to the excellent Tomb Raider (2013) reboot. I personally find both refreshing as they move away from the stagnating original series and rete…
An update for those of you that can't run my games anymore on OSX because of Catalina. I'm so sorry about this… I'll probably write a post about this, breaking it all down for you, but the situation is as follows. (from my point of view, and own experiences with Apple) [thread] pic.twitter.com/PY0y3o9gNF
The Infocom ZIL code dump has kicked off a small whirlwind of news articles and blog posts. A lot of them are somewhat hazy on what ZIL is, and how it relates to MDL, Lisp, Z-code, Inform, and the rest of the Golden-Age IF ecosystem. So I'm ...
In this post I'll talk about a small game I've been developing in about 24 hours in total (mostly in a few hour blocks during evenings or…
A recurring discussion in Overwatch (as well as other online games) is whether or not women are treated differently from men. If you do a quick search, you can find hundreds of discussions about this, some of which have well over a thousand comments. These discussions tend to go the same way and involve the same…
In my time, I've done a number of side projects — some serious, some decidedly less so. My latest side project is quite definitely in the latter category: trying to win a game show on national television.
EvE online is a fascinating game. It’s one of the few MMO’s that only have a single “server” to log into, meaning everyone is playing on the same logical world. It’s also had a fascinating set of events that have happened inside it, and also remains a very visually appealing game for what it is:
Get those numbers up! Those are rookie numbers! I've been reading a lot about Anthem. It's that gigantic, mega-budget looter-shooter fr...
The game Airmash was announced on Dec 10 2017 on Hacker News by a user named fivesigma. The game became very succesful in the year to come. But it would have a very rocky history.
During the 1960s and 1970s, a new type of game began to appear in increasing numbers on American tabletops: the experiential game . These differed from the purely abstract board and card games of yore in that they purported to simulate a virtual world of sorts which lived behind their surface systems. The paradigm…
It’s been about 6 months since I watched Catherine West’s excellent Using Rust for Game Development sent me down the Entity-Component-System (ECS) rabbit hole, and I thought I’d share some of my findings. I’ve been meaning to write about this for quite a while now but it took a while to put my thoughts into a cohesive…
What we're doing at my new startup [Network Next](https://networknext.com) :rocket:
Started on 9th May, 2019 it took almost five months to finish. It again puts the tutorial in a place I am happy with for now, and it will likely stay there for quite some time. Given the priorities and circumstances in my life, I don’t expect to keep working on it for time to come.