Michael F. Bryan personal blog

A Thought Experiment: Using the ECS Pattern Outside of Game Engines

It’s been about 6 months since I watched Catherine West’s excellent Using Rust for Game Development sent me down the Entity-Component-System (ECS) rabbit hole, and I thought I’d share some of my findings. I’ve been meaning to write about this for quite a while now but it took a while to put my thoughts into a cohesive…
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Software EngineeringGames & Graphics2019

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Dec 27, 2019A Thought Experiment: Using the ECS Pattern Outside of Game Engines by MichaelFBryan17673

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