Pokemon Yellow Total Control Hack
Taking over Pokemon Yellow from the inside.
Topics /
The most popular blog posts about games & graphics on Hacker News. 82 posts.
Taking over Pokemon Yellow from the inside.
A blog in which a dedicated addict plays through all PC computer role-playing games (CRPGs), in chronological order.
NOTE: This article has been superseded by my more recent one here
Since seeing the city generation from the shelved Introversion Software game “Subversion” in action , I’ve wanted to to try writing a basic procedural city generator myself. The developers followed a method described in Parish and Müller’s paper: Procedural Modelling of Cities (2001) . The paper is well-written and…
Interesting technical tidbits about the NES…
Part 1 and part 2 described CHR data, nametable based backgrounds, sprites, and scrolling. Combined, these cover nearly everything a basic NES cart can do without using additional hardware. To go any further will require a quick tangent to discuss, in detail, how rendering happens.
This is big news, in the realm of game design studies. During the production of GET LAMP, I spent a lot of time digitizing or photographing all sorts of artifacts and documents related to Interacti…
Fluid works quite well now. Constant volume, pressure, multithreaded, 2 mil units. #gamedev pic.twitter.com/mYUoF9L9wj
A blog about video game development
In 1995 one of my all time favorite video games was released: the original WipEout for PlayStation. The brand new PlayStation produced 3D graphics previously unseen on living room TVs and WipEout exploited its capabilities like no other game at the time. It was one of the pioneering titles of the fifth generation…
I spent a lot of time as a kid playing (generally, pretty terrible) games on my Game Boy. Having never written code for anything other than 'regular' general purpose computers before, I've been wondering recently: how easy is it to write a Game Boy (Advance) game?
Blog by Nolan Lawson about JavaScript on mobile devices
In some ways path tracing is one of the simplest and most intuitive ways to do ray tracing.
Interactive animations and even a game in your URL bar.
Can you use math to escape from, what seems like, an impossible prison escape problem based on coins and a chessboard?
I’m sorry all my weblog entries seem to be variations of emulation, Internet Archive, Archive Team and Vintage Computing, but that’s kind of all my life is right now anyway. (I’m …
Total Annihilation has a special place in my heart since it was the very first RTS I played; it was with Command & Conquer and …
Let me get this straight. We have an emulator for 1985 hardware that was written in a pretty new language (Go), ported to a language that isn’t even 1.0 (Nim), compiled to C, then compiled to JavaScript? And the damn thing actually works? That’s kind of amazing.
“I Know This” is a game I made for the Global Game Jam 2015 along with Gavin McCarthy (art, design), Adam Axbey (sound effects) and Matthew Simmonds (4mat) (music); I did programming and design. The name we chose for the team was Two’s Complement .
While walking around the Bay Area Maker Faire this weekend, I stumbled across an amazing piece of technology: Valve's "Lighthouse" tracking system. Valve's demos were (supposedly) a major contributor to Oculus' fundraising efforts and ultimate sale to Facebook, and this device may have been a key piece of those demos…
Wow, it’s been a while. Figured passing another milestone is worth at least some sort of update. Looking back at my 1 year milestone has been amusing. My initial thought was that almost all the points brought up 4 years ago would no longer apply. A lot of the insights back then are strangely still quite applicable. So…