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Visit dustmop.io → On Hacker News Apr 2015 – Sep 2019

Games & Graphics 5History & Retro Computing 3Software Engineering 2

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NES graphics – Part 1

Released in 1983, the Nintendo Entertainment System (NES) home console was a cheap, yet capable machine that went on to achieve tremendous success. Using a custom designed Picture Processing Unit (PPU) for graphics, the system could produce visuals that were quite impressive at the time, and still hold up fairly well…

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NES Graphics – Part 3

Part 1 and part 2 described CHR data, nametable based backgrounds, sprites, and scrolling. Combined, these cover nearly everything a basic NES cart can do without using additional hardware. To go any further will require a quick tangent to discuss, in detail, how rendering happens.

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Graphics Analysis of an NES Game's Select Menu

In Star Versus’s two player mode, the first thing players see is a menu to select their ships, handicaps, and arenas. Although straight forward in concept, this menu actually maxes out the NES’s graphics in multiple ways. Specifically, it uses each available palette, requires all 64 sprites, and places 8 sprites onto…