Topics /

Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 49 posts.

2016
2

Vulkan is Here

Vulkan is a next generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in PCs, consoles, mobile phones and embedded platforms.

6

Bringing Pokémon GO to life on Google Cloud

Throughout my career as an engineer, I’ve had a hand in numerous product launches that grew to millions of users. User adoption typically happens gradually over several months, with new features and architectural changes scheduled over relatively long periods of time. Never have I taken part in anything close to the…

10

Booting the Final GameCube Game

Every single GameCube game can at least boot in Dolphin 5.0. Except one. Star Wars: The Clone Wars and its complex way of using the PowerPC Memory Management Unit rendered it unplayable in Dolphin up to this day. But finally as of Dolphin 5.0-540, this challenge has come and gone: Dolphin can finally boot every single…

18

Dolphin 5.0 Release

Dolphin 5.0 Release Video The long awaited Dolphin 5.0 release is finally here! After nearly a year of bug-hunting and handling the release process, everything has come together for our biggest release yet! The three previous releases followed a very distinct pattern: sacrifice performance, hacks, and features in…

21

Serious Sam’s Serious Engine source code released

Hey guys, today we have a surprise for you. We’re releasing the source code for Serious Engine v1.10! It’s the very same engine that we used for Serious Sam Classic: The First Encounter and The Second Encounter. This month we’ll be celebrating Serious Sam’s 15th anniversary and we’re all feeling very nostalgic…

23

Vulkan in 30 minutes

I've written this post with a specific target audience in mind, namely those who have a good grounding in existing APIs (e.g. D3D11 and GL) and understand the concepts of multithreading, staging resources, synchronisation and so on but want to know specifically how they are implemented in Vulkan. So we end up with a…