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Vulkan in 30 minutes

I've written this post with a specific target audience in mind, namely those who have a good grounding in existing APIs (e.g. D3D11 and GL) and understand the concepts of multithreading, staging resources, synchronisation and so on but want to know specifically how they are implemented in Vulkan. So we end up with a…
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Software EngineeringGames & Graphics2016

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Feb 16, 2016Vulkan in 30 minutes by adamnemecek17625

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