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Vulkan in 30 minutes
I've written this post with a specific target audience in mind, namely those who have a good grounding in existing APIs (e.g. D3D11 and GL) and understand the concepts of multithreading, staging resources, synchronisation and so on but want to know specifically how they are implemented in Vulkan. So we end up with a…
- Points
- 176
- HN comments
- 25
- Submissions
- 1
- Cited by
- 0 commenters
Software EngineeringGames & Graphics2016
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Feb 16, 2016 | Vulkan in 30 minutes by adamnemecek | 176 | 25 |