Building Lego Machines to Destroy Tall Lego Towers
Brick Technology’s new video features increasingly powerful Lego machines designed to topple ever stronger towers. I love their iterative engineering videos (an
The latest blog posts to take off on Hacker News. 2,925 posts.
Brick Technology’s new video features increasingly powerful Lego machines designed to topple ever stronger towers. I love their iterative engineering videos (an
tl;dr: high_impact is small game engine for 2D action games. It's written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It's “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.
We are excited to introduce Stable Fast 3D, Stability AI’s latest breakthrough in 3D asset generation technology. This innovative model transforms a single input image into a detailed 3D asset, setting a new standard for speed and quality in the field of 3D reconstruction.
Access Call of Duty: Warzone Caldera OpenUSD Data Set
An overview of some of my favorite shaders, algorithms, and techniques I use to aid my work in procedural gamedev and 3D scenes. It focuses particularly on things that can be added or mixed in to enhance non-procedural scenes.
You open your favourite social media site. You see the same discussions come up again.
If you're a graphics dev looking to understand more about deep learning, this blog introduces the basic principles in a graphics dev context.
If God exists, he must have a sense of humor, for why else would he have strewn so many practical jokes around his creation? Among them is the uncanny phenomenon of the talented writer who absolutely hates to write.
Hugo Hadfield - Cross stack robotics engineer and computer vision researcher specializing in deep learning, sensor fusion, geometric algebra and applications in self-driving cars and robotic manipulation.
To me, a classic JRPG is pure mechanism, a kind of puzzle. Was there some way of getting the fun out of building such a mechanism—of solving that puzzle—, wrapping it with the minimal amount of functionality, the simplest thing that could possibly pass as a video game?
A new way to make games
I’ve never been good at playing football 1 . I started playing again last year and I have scored more own goals than goals for my team. Also, I support the RCD Espanyol 2 , which has spent last season in the second division and has miraculously ascended to the first division last week. And to be honest, I only watch…
“The audio processing thread is stalling because the client’s implementation of some XAudio2 callback is doing things that can block the thread, such as accessing the disk, synchronizing with other threads, or calling other functions that may block. Such tasks should be performed by a lower-priority background thread…
Great success brings with it great expectations. And sometimes it brings an identity crisis as well.
A blog about making a game to achieve my childhood dream (of getting the DVD logo in the corner)
Hello, Today we want to share some exciting news!
Trackmania: the world's most competitive racing game. In this post, we begin our journey towards training a neural network to superhuman performance, by chronicling the history of previous attempts.
HATETRIS is the world's hardest version of Tetris; it's Tetris that hates you. In this post, we chronicle our eleven-month journey to get the world record, and some of our wrong turns along the way.
An overview of the journey so far.
Conway’s Game of Life is one of the most popular and iconic cellular automata. It is so famous that googling it loads up a working simulation right in your browser! The rules for the Game o…
An in-depth analysis that explains how this console works internally
I wanted to point someone to a short explanation of this today and noticed, with some surprise, that I couldn’t find something concise within 5 minutes of googling. So it seems worth writing …
Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although this representation is flexible and easy to optimize, most real-world objects can…
Can anyone solve 1000 Opus Magnum puzzles in 24 hours? What about with assistance from bots? Will the solutions be any good? Let's find out!
Video-to-audio research uses video pixels and text prompts to generate rich soundtracks
When the Macintosh was released in 1984, it featured a square-pixeled black-and-white display at a crisp 72 dots per inch. The 512x342 resolution might seem less than impressive today, but for the time it was a pleasantly high-resolution consumer-grade computer. Among other things, the monospaced Monaco 9pt bitmap…
In a previous article I've done the 'Hello, world!' of GUIs in assembly: A black window with a white text, using X11 without any libraries, just talking directly over a socket.
About a year ago I blogged about games that use curl. In that post I listed a bunch of well-known titles I knew use curl and there was a list of 136 additional games giving credit to curl. Kind of amazing that over one hundred games decided to use curl! At the time, lots of … Continue reading Inside 22,734 Steam games…