Training GPT-2 to Play Chess
Almost 25 years after Kasparov vs. Deep Blue, another seminal man vs. machine matchup: Neither competitor has much to be proud of here. White has a poor opening. Black screws up and loses his queen…
The latest blog posts to take off on Hacker News. 2,047 posts.
Almost 25 years after Kasparov vs. Deep Blue, another seminal man vs. machine matchup: Neither competitor has much to be proud of here. White has a poor opening. Black screws up and loses his queen…
This article is part of a study about the ports of Another World. It is highly recommended to read Another World 101 before reading this.
There is a playful way to study the architecture of computers of the past. Find a piece of software you know well and try to find out how it was ported to these machine you don't. A good choice would be DOOM. id Software's 1994 mega-hit has been ported to everything. It is designed around a core with no layering…
It’s been about 6 months since I watched Catherine West’s excellent Using Rust for Game Development sent me down the Entity-Component-System (ECS) rabbit hole, and I thought I’d share some of my findings. I’ve been meaning to write about this for quite a while now but it took a while to put my thoughts into a cohesive…
Blog of Raph Levien.
I’ve been playing a lot of Enter The Gungeon recently. It’s a great, brutally hard, twin stick bullet hell that reminded me a lot of Binding of Isaac. But as I’ve been playing it …
I wrote earlier about a neural net-powered dungeon crawling text adventure game called GPT-2-Adventure in which gameplay is incoherent and dreamlike, as you encounter slippery sign text, circular passages, and unexpected lozenge rooms. A PhD student named Nathan trained the neural net on classic dungeon crawling…
Started on 9th May, 2019 it took almost five months to finish. It again puts the tutorial in a place I am happy with for now, and it will likely stay there for quite some time. Given the priorities and circumstances in my life, I don’t expect to keep working on it for time to come.
In my time, I've done a number of side projects — some serious, some decidedly less so. My latest side project is quite definitely in the latter category: trying to win a game show on national television.
Jordan Santell, focusing on open web engineering, immersive web, WebXR, WebGL, JavaScript, open source, open standards, and all things weird web.
The game Airmash was announced on Dec 10 2017 on Hacker News by a user named fivesigma. The game became very succesful in the year to come. But it would have a very rocky history.
An update for those of you that can't run my games anymore on OSX because of Catalina. I'm so sorry about this… I'll probably write a post about this, breaking it all down for you, but the situation is as follows. (from my point of view, and own experiences with Apple) [thread] pic.twitter.com/PY0y3o9gNF
"Rule the Waves" is hard to buy, hard to look at, and hard to play. But you should play it anyway, because the actual game is so good it's worth it
During the 1960s and 1970s, a new type of game began to appear in increasing numbers on American tabletops: the experiential game . These differed from the purely abstract board and card games of yore in that they purported to simulate a virtual world of sorts which lived behind their surface systems. The paradigm…
Yesterday, me, Dmitry, Wolthera and Agata visited BlenderCon 2019 . Intel had asked us to come to the conference to help set up the Intel/Acer booth, which was showing off Krita in all its HDR glory . After all, it’s pretty cool when a free software project has a real, tangible, technical, artistic first ! It was…
A little while ago I was doing some research into the state-of-the-art for approximating subsurface scattering effects in real-time (mainly for skin rendering), and I had taken a bunch of loose notes to help me keep all of the details straight. I thought it might be useful to turn those notes into a full blog post, in…
George Barlow initially set out to develop a controller to be able to call up a voice preset, and then tweak from there. What he's done is essentially transformed the DX7 synth into an interactive sound designer's dream machine.
An overview of ray tracing denoising, reviewing filtering, spatiotemporal, sampling and AI techniques to improve convergence and temporal coherency in real time ray traced applications.
Like last year with Underrun , I participated in this year's js13kGames – a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Voidcall , a Real-time Strategy game.
I am an unusual beast. All my solo project games I've been making recently have been written in 'vanilla' C. Nobody does this. So I think it might be interesting to explain why I do.