Sega VR Revived: Emulating an Unreleased Genesis Accessory
We managed to virtualize Sega’s virtual reality headset without ever touching the hardware!
We managed to virtualize Sega’s virtual reality headset without ever touching the hardware!
The ninth annual js13kGames competition wrapped up last weekend with over 220 games submitted. All created in a month and in less than 13kB of JavaScript. For anyone not in…
A month after the initial Bevy release, and thanks to 87 contributors, 174 pull requests, and our generous sponsors, I'm happy to announce the Bevy 0.…
A little over a month after releasing Bevy 0.2, and thanks to 59 contributors, 122 pull requests, and our generous sponsors, I'm happy to announce the…
gfx-rs is a project bringing efficient cross-platform graphics to rust. This blog supposedly hosts the major milestones, concepts, and recaps of the project.
Ray Tracing Essentials is a seven-part video series hosted by the editor of Ray Tracing Gems, NVIDIA’s Eric Haines.
Resurrecting Days of Thunder from dying floppy disks took tenacity...and a little bit of luck.
The recently released video game documentary High Score includes a sequence in the third episode about a game called GayBlade. GayBlade is one of the first commercially-sold LGTBQ-themed video games, a role-playing romp for Windows and Macintosh occasionally referred to as "Dungeons and Drag Queens". Once thought to…
1.1 is getting close kovarex I have been tracking the amount of tasks and forum bugs required to finish 1.1 since the 1.0 release. This allowed me to get quantifiable feedback whether we are actually keeping the timeframe of the 1.1 release reasonable, or digging too deep and expanding the scope too much. If we…
Menu simulation V453000 In the last FFF, we presented that we now have the capability to show real game simulations in the Tips and tricks. Naturally we asked ourselves what else could we use this new technology for... We've dreamed about this multiple times in the past, but the technical roadblocks didn't make us…
In 2016, we introduced AlphaGo, the first artificial intelligence (AI) program to defeat humans at the ancient game of Go. Two years later, its successor - AlphaZero - learned from scratch to master Go, chess and shogi. Now, in a paper in the journal Nature, we describe MuZero, a significant step forward in the…
This release primarily corrects a security issue present in NetHack versions 3.6.1, 3.6.2, 3.6.3, 3.6.4 and 3.6.5. For details about the security issues please see https://www.nethack.org/security. You are encouraged to update to NetHack 3.6.6 as soon as possible.
A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That’s right, the infamous Colossal Cave Adventure, the very first Interactive Fiction game, is now supported by ScummVM. Besi…
Hi Nitromians, It has been a long time since we last posted on the blog so there is a lot to get through so settle in! Today�s big news is that we can finally tell you what we are doing to keep our flash games alive past the end of this year when flash will be removed from popular browsers.
In our announcement last week, we briefly mentioned this new physics engine we have been working on during the past 5 months.
The Khronos Group announces the release of the Vulkan 1.2…
We've got a lot to get through the past two months. Headlining it all is that we're happy to announce support for a new compressed disc format developed specifically for Dolphin: RVZ. This lossless format allows for near top of the line game compression without compromising the integrity of ISOs,…
Rust, not related to the video game also called Rust, is a promising systems programming language with novel features ideally suited for game development. Exposure and awareness within the game developer community, however, remains limited. In this post, I provide a gentle introduction to Rust and attempt to justify…
Today, The Khronos Group announces the ratification and public…
I am convinced that if you want to start a rendering project from scratch, Nim is the best language to use.
Describing technical and design issues associated with having creatures that occupy multiple cells in the grid-based world of a roguelike, with solutions.
The Progress Report has come and with it some major changes and decisions. However, before we get into new things, we need to go over an ongoing change as we've seen some users struggling. In the last progress report, we updated our project solutions to Microsoft Visual Studio C++ 2019. We thought there would be no…
Our mission is to create one of the most powerful, beautiful, and simple web rendering engines in the world. Our passion is to make it…
While the focus of Godot 4.0 Vulkan rewrite has largely been improvements to the 3D engine, the 2D side will also see several improvements.