“Game Programming Patterns” is now finished
I’m here to help! Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster .
I’m here to help! Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster .
A summary of some problems I faced when tinkering with Quake to get it play nicely on an oscilloscope.
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Explore research at Microsoft, a site featuring the impact of research along with publications, products, downloads, and research careers.
It’s been a weird and awesome couple of months. Our expectations for our tiny game were well, fairly tiny. Basically, we hoped it’d do better than Puzzlejuice. It did. By a lot. It’s still hard to address the world’s response with something beyond a wide-eyed daze but essentially we couldn’t be more thrilled. Duh.
Join the numbers and get Numberwang! Careful: this game is extremely addictive!
Let’s end this debate once and for all. Humans can see frame rates greater than 24fps (although plenty of people will argue that they can’t on the internet). I’ll explain more in a future post if necessary, but let’s take that as read.
Hacker Experience is an online hacking simulation game. Read more about it here.
Click here for the Kickstarter campaign. (wink wink)
A playable post on how harmless choices can make a harmful world.
Several months ago I promised a follow-up to my previous blog post about turn-based game loops in my roguelike . Then I got completely sidetracked by self-publishing my book , Game Programming Patterns , and forgot all about it. I totally left you hanging.
Father, husband and software developer. Ex @auth0
Discover the journey of switching game engines from Unity to Unreal Engine 4 for the development of Republic Sniper. Learn about the challenges, benefits, and insights gained from this transition, along with progress updates and insights into UE4's features.
While grocery shopping this evening, I happened to notice a box of Kraft Mac & Cheese that was turned around, with a familiar looking maze on the back.
How to create 2D visibility/shadow effects for your game.
Update 2014/04/28: In case you missed the link, the web site for my book is gameprogrammingpatterns.com .
Valve is investing in OpenGL to hedge themselves against Microsoft. Some well-known developers have written about the deficiencies in the API. A few competing, proprietary APIs have popped up. In an effort to remain competitive, Khronos announces glnext: a ground-up rethinking of the OpenGL and OpenGL ES APIs. This…
Zach Williams is currently Director of Data Science for the Portland Trail Blazers.
Disclaimer : Although I think DRM is both stupid and evil, I don't advocate pirating music. Therefore, this post will stop short of providi...