“Game Programming Patterns” is now finished
I’m here to help! Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster .
I’m here to help! Game Programming Patterns is a collection of patterns I found in games that make code cleaner, easier to understand, and faster .
A summary of some problems I faced when tinkering with Quake to get it play nicely on an oscilloscope.
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It’s been a weird and awesome couple of months. Our expectations for our tiny game were well, fairly tiny. Basically, we hoped it’d do better than Puzzlejuice. It did. By a lot. It’s still hard to address the world’s response with something beyond a wide-eyed daze but essentially we couldn’t be more thrilled. Duh.
Join the numbers and get Numberwang! Careful: this game is extremely addictive!
Let’s end this debate once and for all. Humans can see frame rates greater than 24fps (although plenty of people will argue that they can’t on the internet). I’ll explain more in a future post if necessary, but let’s take that as read.
Hacker Experience is an online hacking simulation game. Read more about it here.
Click here for the Kickstarter campaign. (wink wink)
A playable post on how harmless choices can make a harmful world.
Several months ago I promised a follow-up to my previous blog post about turn-based game loops in my roguelike . Then I got completely sidetracked by self-publishing my book , Game Programming Patterns , and forgot all about it. I totally left you hanging.
Father, husband and software developer. Ex @auth0
While grocery shopping this evening, I happened to notice a box of Kraft Mac & Cheese that was turned around, with a familiar looking maze on the back.
How to create 2D visibility/shadow effects for your game.
Update 2014/04/28: In case you missed the link, the web site for my book is gameprogrammingpatterns.com .
Valve is investing in OpenGL to hedge themselves against Microsoft. Some well-known developers have written about the deficiencies in the API. A few competing, proprietary APIs have popped up. In an effort to remain competitive, Khronos announces glnext: a ground-up rethinking of the OpenGL and OpenGL ES APIs. This…
Zach Williams is currently Director of Data Science for the Portland Trail Blazers.
Disclaimer : Although I think DRM is both stupid and evil, I don't advocate pirating music. Therefore, this post will stop short of providi...
Report of my one game a month challenge during 2014.
We all have our little mantras we use to get through the day. After I started writing games in 1994 and went full-time in 1995, I soon c...
This is a hack for the popular game, Flappy Bird. Although the game is no longer available on Google Play or the App Store, it did not stop folks from creating very good replicas for the web. People have also created some interesting variants of the game - Flappy Bird Typing Tutor and Flappy Math Saga.
I got started hacking on my own roguelike after spending several years avidly playing Angband . Like most projects, I had a few itches I wanted to scratch and it kind of took on a life of its own. One thing that annoyed me about Angband was how monsters dropped loot when they died.
Max Goodhart's personal journal and sketchbook.