I spent eleven years working on this Line Rider track
I remember when I first discovered Line Rider, that Flash game from 2006 with the simple premise of drawing a track for a sledder to ride…
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The most popular blog posts about games & graphics on Hacker News. 139 posts.
I remember when I first discovered Line Rider, that Flash game from 2006 with the simple premise of drawing a track for a sledder to ride…
Or possibly tomorrow is, depending on who you ask – technically, the game first went live at 3am GMT on the 11th January 2010, after a very, very long day of fixing every last bug I could, making last minute builds , and trying to slowly upload everything on an extremely unreliable internet connection that kept…
I build shaders, renderers, games, and other stuff that's fun to stare at.
There is a playful way to study the architecture of computers of the past. Find a piece of software you know well and try to find out how it was ported to these machine you don't. A good choice would be DOOM. id Software's 1994 mega-hit has been ported to everything. It is designed around a core with no layering…
To represent 3D rotations graphics programmers use Quaternions . However, Quaternions are taught at face value . We just accept their odd multiplication tables and other arcane definitions and use them as black boxes that rotate vectors in the ways we want. Why does $\mathbf{i}^2=\mathbf{j}^2=\mathbf{k}^2=-1$ and…
Introducing Skija, Java bindings for Google graphics library, Skia
Graphical artifacts caused by a CPU, not GPU? Sure thing.
student, nomad in machine learning
X-COM seemed to come out of nowhere. Its release was not preceded by an enormous marketing campaign with an enormous amount of hype. It had no video demo playing in the front window of Babbages, it wasn’t advertised twelve months in advance on glossy foldout magazine inserts, it had no flashing point-of-purchase…
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Excited to announce that my technical paper “ N-Dimensional Rigid Body Dynamics ” was accepted to SIGGRAPH 2020 ! Very proud to present research developed for 4D Toys & Miegakure at such a prestigious conference.
MONOSPACE: Flip dots with feelings, a JavaScript demo in 1021 bytes, winner of the 1024 bytes demo competition at Assembly 2020.
Ben’s software blog. Mostly Scala, with a few other things.
Months ago, when I heard that the legendary JS1k game jam would not be continuing, I talked it over with some other devs and decided to help fill the void we would host a 2k game jam on itch called…
It’s always been a bit of a balancing act to decide which games I write about in detail here — a matter of balancing my level of personal interest in each candidate against its historical importance. In the early years of this project especially, when I still saw it as focusing almost exclusively on narrative-oriented…
Developer QOL When I added Lua to Garry’s Mod my intention wasn’t primarily to make things moddable. I wanted to make things eas...
We’re going to be a bit silly this week (in part because the ending of this compressed semester has left me with little time) and talk about the recently released historical action-RPG comput…
Video links for this article: Short trailer Walkthrough and technical details Update 31th May 2021: The source code for SuperRT has now been released. I’m pleased to finally have some results to show for a project I’ve been working on in my spare time for the last year or so. The idea originated when I was trying to…
Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas.
I recently wrote my first 4K intro in Rust and released it at the Nova 2020 where it took first place in the new school intro competition. W...
What’s the best shooter to play in 2020? Where can gamers find the coolest weapons, the hardest enemies, and the most thrilling challenges? There’s a lot of ...