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The most popular blog posts about games & graphics on Hacker News. 105 posts.
Another Update
Hi all - bet you are wondering what is going on at this point. The short answer is I did not know exactly how to proceed until now, finally having an idea of my employment situation. I have talked to...
What every coder should know about gamma
Personal blog of John Novak
Wolfenstein 3D – Gameboy cartridge with co-processor
Source code and hardware schematics are available on Github: https://github.com/agranlund/wolf
How Doom 2016 Renders a Frame
DOOM pioneered fundamental changes in game design and mechanics back in 1993, it was a world-wide phenomenon which propelled to fame iconic figures …
Rotoscoped Animation of Filmed Parkour
Hallå! Welcome to my first game devlog. I figured I'd start out talking about graphics, as they are a large source of anxiety for first-time developers. And not without reason! Everyone is a judgy bastard when it comes to how your low-budget game is presented. Oh sure, it's become easier for a solo developer to mask…
Pixels and voxels, the long answer
Retronator Do It Yourself
A minimal raytracer
How my quest to make a business card sized raytracer got a little out of hand.
Weep for Graphics Programming
The mainstream real-time graphics APIs, OpenGL and Direct3D, make miserable standard bearers for the age of hardware heterogeneity. Their approach to heterogeneous programming leads to stringly typed interfaces, a huge volume of boilerplate, and impoverished GPU-specific programming languages.
Compromising a Linux desktop using 6502 opcodes on the NES
Overview A vulnerability and a separate logic error exist in the gstreamer 0.10.x player for NSF music files. Combined, they allow for ve...
How to Make an RPG
The How To Make an RPG book teaches you what you need to know to make your own computer role-playing game. Pick it up and start making your game today.
Lessons Learned from Shenzhen I/O
Shenzhen I/O is a brilliant game. In case you haven’t heard of it, it’s a game about programming micro-controllers. It distills programming down to the fun parts, removing the inertia, …
Deep Learning Enables You to Hide Screen When Your Boss Is Approaching
Discover how advanced deep learning technologies offer revolutionary screen privacy solutions in the workplace. Learn to safeguard your digital space with ease.
The first version of Voxel Quest (with source) has been released
It is the moment you have all been waiting for!...ish. I am sticking one toe in the water and putting out a very, very unpolished release of the very first version of the engine (the isometric...
A Brain Dump of What I Worked on for Uncharted 4
This post is part of My Career Series. 本文之中文翻譯在此 Now that Uncharted 4 is released, I am able to talk about what I worked on for the project. I mostly worked on AI for single-player buddies and multiplayer sidekicks, as well as some gameplay logic. I'm leaving out things that never went in to the
Voxel Quest January 2016 Update
I think this is what scientists call "meatspace" pic.twitter.com/IX4TddIi0l
Safe VSP – 30 year old Commodore 64 bug demystified (2013)
I contributed this one-filer to the C64 Demo compo at Datastorm 2013 . It ended up on 7th place, which I consider quite good for a technical proof of concept.
Every Version of Voxel Quest
I've been told I'm good at hiding bodies... pic.twitter.com/ZZBHOvzOKt