The killer features of the Steam Deck
In the beginning of the year I gave myself a late Christmas gift and bought a Steam Deck for myself. There were two main reasons I decided to buy it:
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The most popular blog posts about games & graphics on Hacker News. 165 posts.
In the beginning of the year I gave myself a late Christmas gift and bought a Steam Deck for myself. There were two main reasons I decided to buy it:
“Mathematics,” wrote the historian of science Carl Benjamin Boyer many years ago, “is as much an aspect of culture as it is a collection of algorithms.” The same might be said about the mathematical algorithms we choose to prioritize — especially in these modern times, when the right set of formulas can be worth many…
Watabou’s Cave Generator is one in a series of RPG-ready map generators that Watabou has created over the years. All his work oozes style, but the cave generator was always the one I found mo…
A blog about game engines, graphics, C++, and more.
Tutorials and articles of Inigo Quilez on computer graphics, fractals, math, art, demoscene, shaders and more.
GPT-4 will change the world.
Once upon a time, there were many music composition software packages, mostly written in Common LISP. To name a few I know, Common Music, Symbolic Composer (not related to the Symbolics Lisp Machine). Common Music is still available in source code but I doubt if anyone is still able to setup that. Symbolic Composer…
From reconfiguring the system to reconfiguring the user.
Most people have two eyes, allowing for a stereoscopic view of reality.[citation needed]. Nevertheless, video games are generally designed to run on monitors...
Chess puzzles, but you are what you eat.
I’ve covered PC compatibility in the past, and tried to explain how just having an x86 CPU and running DOS does not necessarily make your machine compatible with an IBM PC. At the time, this …
This is a Mega-Update ®™ that focuses on features that people have been requesting for a long time. I have a ton of stuff in Miegakure that could be shared with 4D Toys but what takes development time is not the cool 4D stuff but all the UI/UX around it. First of all because there is the VR version, the mouse/keyboard…
Software engineer, artist and musician
A news post talking about PaperMC's newest project, Folia!
This article is a deep dive into my experimentations with Volumetric rendering and how to leverage it to render beautiful raymarched cloudscapes in React Three Fiber and WebGL. In it, I walk you through everything from the basics of Volumetric Raymarching to the techniques used in video games to render physically…
Minimalist 3D Tetris.
Written and copyrighted by Christian A. Schiller , World of M.U.L.E. curator, with contributions from Andrew Dieffenbach, M.U.L.E. Online developer. No reprint without permission. Happy to get feedback on this feature, either via the contact form or one of the following social media accounts: Facebook , Twitter or…
A moving train at night is an incredible place to hear stories. Like a campfire.
A compilation of my Raymarching and Signed Distance Field learnings and work. In it, I teach you how to leverage those techniques along with lighting models, smoothmin, soft shadows, and some math to create beautiful 3D raymarched scenes ranging from abstract shapes to infinite realistic-looking landscapes.
How some RPGs get coins wrong: they matter a lot until they matter not at all. It’s fun to play until your PCs are rich, but it’s even more fun to be able to buy things with those riches. Absorbing…
This article is the final part of a series about Street Fighter II and the CPS-1. It is recommended to read the previous entries before reading this one.
Introduction This part will primarily cover the hardware and related human physical and visual issues with the Apple Vision Pro (AVP). In Part 3, I intend to discuss my issues with the applications…
So here’s a well-known optimization trick that also tells you a bit about how GPUs work.
Thought we’d try something different this week. For the record, I am definitely a ‘point and click’ photographer – my mobile phone has always been my camera of choice. The e…
Hello! I'm Tom. I'm a game designer, writer, and programmer on Gunpoint , Heat Signature , and Tactical Breach Wizards . Here's some more info on all the games I've worked on, here are the videos I make on YouTube, and here are two short stories I wrote for the Machine of Death collections.
My children are hopelessly addicted to their gaming devices. This is a problem, but not one that I can directly solve because the school mandates that they have both an Android smartphone and a Windows laptop. Rather than to meet the problem head on I figured the better way to address it is to replace consumption with…