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The Next Generation in Graphics, Part 1: Three Dimensions in Software

“Mathematics,” wrote the historian of science Carl Benjamin Boyer many years ago, “is as much an aspect of culture as it is a collection of algorithms.” The same might be said about the mathematical algorithms we choose to prioritize — especially in these modern times, when the right set of formulas can be worth many…
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Games & GraphicsHistory & Retro Computing2023

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Apr 27, 2023The Next Generation in Graphics, Part 1: Three Dimensions in Software by myth_drannon13471

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