Rendering Moana with Swift
Moana (2048×858 pixels, 64 spp) rendered with Gonzales on a Google Cloud Instance with 8 vCPUs and 64GB of memory in roughly 26 hours. Memory usage is about 60GB. (Denoised with OpenImageDenoi…
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The most popular blog posts about games & graphics on Hacker News. 2,047 posts.
Moana (2048×858 pixels, 64 spp) rendered with Gonzales on a Google Cloud Instance with 8 vCPUs and 64GB of memory in roughly 26 hours. Memory usage is about 60GB. (Denoised with OpenImageDenoi…
In the last post, I got the game’s clouds to look passable. But after looking at it during playtesting, I still wasn’t satisfied with the way the overall picture of how sea, sky and clouds came together. With some small tweaks, things started to look a lot better.
Creating simple but realistic physics-based flight simulations from scratch with C++ and OpenGL.
Recently, I’ve been playing Octopath Traveler, and I’m very disappointed with the poor texture filtering seen in this game. It is PS1-level, with severe shimmering artifacts, which ruins the nice pixel art. Tastefully merging retro pixel art with 3D environment is a very cool aesthetic to me, so I want it to look…
Why are developers so hesitant to bring anti-cheat solutions to Linux?
Total Annihilation has a special place in my heart since it was the very first RTS I played; it was with Command & Conquer and …
In January of 1995, Electronic Arts bought the prestigious British games studio Bullfrog Productions for an undisclosed sum that was rumored to be in the neighborhood of $45 million. The lives of the 35 or so people who worked at Bullfrog were transformed overnight. Peter Molyneux, the man who had built the studio’s…
UPDATE July 2021: 6 years later, there’s a game and also an updated explainer video .
Improving on a timeless recipe
Elo does not work when different skill levels must play against each other. Can we make a better system?
Short stories about the singularity written in collaboration with GPT-3.
Some of you may remember a series of peculiar Game Boy Advance games that came out over the course of 2004. In stark contrast with the usual dark grey cartridges with colorful labels, a set of light grey cartridges with simple labels were released containing games ported from the original Nintendo Entertainment…
Today I announce a new project! This is the big thing I have been working on since leaving Niantic, and I am very excited about it. It is a game making tool for phones, called Downpour. Here is what it currently looks like: The utopian vision for the project is
McZee meets a penguin!
For his 1965 composition “It's Gonna Rain”, Steve Reich designed a generative mechanical system.
I recently decided to make an app for the Apple Vision Pro (AVP) during a two-week break between jobs. I wanted to explore its potential and learn some new skills. My day job primarily involves low-level firmware; I hadn’t built a user-facing app in a while–my last iOS app experience was back in high school in 2011!…
Previous update: An explanation of 3d projection mathematics (under Road Basics) and analysis of Activision's Enduro (under Case Studies)! Thanks to everyone for all the e-mail! Keep it coming :) Sorry, I can't answer questions about when I'll post source code, but I'm always happy to answer anything else about these…
Visual and interactive introduction to 2D planes in 3D space.
Today we’re talking about ALF. It’s a surprising move for Nicole Express; we do not condone cat-eating. But neither did Alf, eventually. In any case, we’re n...
Solve all your shader problems with this one weird trick.
Sandspiel is a falling sand game I built in late 2018. I really enjoyed writing this game, and wanted to put into writing some of my goals, design decisions, and learnings from that process. If you’re reading this but haven’t played sandspiel, you should probably go try it !
In 1998 Looking Glass Studios released the stealth game Thief: The Dark Project . This was just as 3D hardware acceleration was taking off, so due to the development cycle it didn't use hardware acceleration; it was a purely software-rendered game.
Merk: Denne teksten er mer enn ett år gammel. Jeg kan ikke garantere at alt som står her fremdeles er riktig eller det jeg mener. Les likevel og skriv en kommentar om du lurer på noe! English: Old post, might be outdated.