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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,047 posts.

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1201

Rendering Moana with Swift

Moana (2048×858 pixels, 64 spp) rendered with Gonzales on a Google Cloud Instance with 8 vCPUs and 64GB of memory in roughly 26 hours. Memory usage is about 60GB. (Denoised with OpenImageDenoi…

1208

Bullfrog in the Dungeon

In January of 1995, Electronic Arts bought the prestigious British games studio Bullfrog Productions for an undisclosed sum that was rumored to be in the neighborhood of $45 million. The lives of the 35 or so people who worked at Bullfrog were transformed overnight. Peter Molyneux, the man who had built the studio’s…

1216

Classic NES Series Anti-Emulation Measures

Some of you may remember a series of peculiar Game Boy Advance games that came out over the course of 2004. In stark contrast with the usual dark grey cartridges with colorful labels, a set of light grey cartridges with simple labels were released containing games ported from the original Nintendo Entertainment…

1217

Downpour: A game making tool for phones

Today I announce a new project! This is the big thing I have been working on since leaving Niantic, and I am very excited about it. It is a game making tool for phones, called Downpour. Here is what it currently looks like: The utopian vision for the project is

1223

Lou's Pseudo 3D Page (2013)

Previous update: An explanation of 3d projection mathematics (under Road Basics) and analysis of Activision's Enduro (under Case Studies)! Thanks to everyone for all the e-mail! Keep it coming :) Sorry, I can't answer questions about when I'll post source code, but I'm always happy to answer anything else about these…

1228

Making Sandspiel

Sandspiel is a falling sand game I built in late 2018. I really enjoyed writing this game, and wanted to put into writing some of my goals, design decisions, and learnings from that process. If you’re reading this but haven’t played sandspiel, you should probably go try it !