Sean Barrett personal blog
The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)
In 1998 Looking Glass Studios released the stealth game Thief: The Dark Project . This was just as 3D hardware acceleration was taking off, so due to the development cycle it didn't use hardware acceleration; it was a purely software-rendered game.
- Points
- 159
- HN comments
- 154
- Submissions
- 4
- Cited by
- 4 commenters
Games & GraphicsHistory & Retro Computing2026
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Jan 15, 2026 | The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019) by suioir | 159 | 58 |
| Apr 9, 2022 | 3D Software Rendering Technology of 1998's Thief: The Dark Project (2011) by wooosh | 126 | 36 |
| Jan 17, 2017 | The 3D Software Rendering Technology of 1998’s Thief: The Dark Project (2011) by luu | 113 | 45 |
| Sep 20, 2011 | The 3D Software Rendering Technology of 1998's Thief: The Dark Project by ukdm | 112 | 15 |
Cited in comments
Linked from 5 Hacker News comments by 4 different people, from Mar 2014 to May 2026.
Most recent:
- crabmusket · May 27, 2026
- crabmusket · Jul 19, 2025
- gilbetron · Apr 10, 2022
- exDM69 · Jan 21, 2017
- clarry · Mar 12, 2014