Hans-Kristian Arntzen personal blog
Pseudo-bandlimited pixel art filtering in 3D: A mathematical derivation
Recently, I’ve been playing Octopath Traveler, and I’m very disappointed with the poor texture filtering seen in this game. It is PS1-level, with severe shimmering artifacts, which ruins the nice pixel art. Tastefully merging retro pixel art with 3D environment is a very cool aesthetic to me, so I want it to look…
- Points
- 163
- HN comments
- 15
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- 1
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Games & GraphicsMath & Algorithms2018
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Aug 26, 2018 | Pseudo-bandlimited pixel art filtering in 3D: A mathematical derivation by ingve | 163 | 15 |