Hans-Kristian Arntzen personal blog

Pseudo-bandlimited pixel art filtering in 3D: A mathematical derivation

Recently, I’ve been playing Octopath Traveler, and I’m very disappointed with the poor texture filtering seen in this game. It is PS1-level, with severe shimmering artifacts, which ruins the nice pixel art. Tastefully merging retro pixel art with 3D environment is a very cool aesthetic to me, so I want it to look…
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Games & GraphicsMath & Algorithms2018

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Aug 26, 2018Pseudo-bandlimited pixel art filtering in 3D: A mathematical derivation by ingve16315

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