Crafting a 13KB Game: The Story of Space Huggers
One of my favorite game jams is the legendary Js13kGames competition, where participants have one month to make a web browser game that fits in a 13 kilobyte zip file. To put that into perspective,…
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The most popular blog posts about games & graphics on Hacker News. 199 posts.
One of my favorite game jams is the legendary Js13kGames competition, where participants have one month to make a web browser game that fits in a 13 kilobyte zip file. To put that into perspective,…
An overview of some of my favorite shaders, algorithms, and techniques I use to aid my work in procedural gamedev and 3D scenes. It focuses particularly on things that can be added or mixed in to enhance non-procedural scenes.
If God exists, he must have a sense of humor, for why else would he have strewn so many practical jokes around his creation? Among them is the uncanny phenomenon of the talented writer who absolutely hates to write.
As you may, or may not know, I wrote paraLLEl-RDP back in 2020. It aimed at implementing the N64 RDP in Vulkan compute. Lightning fast, and extremely accurate, plus the added support of up-scaling on top. I’m quite happy how it turned out. Of course, the extreme accuracy was due to Angrylion being used as reference…
How to draw text to a Vulkan renderpass without binding a single texture
For as long as I’ve been writing shaders, there’s been one specific shader I’ve always tried to write…
A version of brickbreaker inside google calendar - your meetings are bricks, and the game declines them when you smash them!
I’m coding a system in JavaScript that generates sentences of “meaningful nonsense”. Here are some examples.
How I fit a graphical game in C# into 2 kilobytes, with no .NET runtime required.
Note: the patch is available at the end of the article ( HERE ). This post is about its making-of.
Chess, card games, and Lua.
Solving AoC on the DS with Rust.
The Amiga was a spectacle of graphics and sound when it debuted in 1985. While it can trivially display colorful images like in the above example, doing so in the context of a game engine presents a lot of unique challenges.
This post is based on my project in my Computer Vision class last semester
The Apple II line of computers had an amazing run, from 1977 to 1993. In that time, hundreds of thousands of pieces of software were written for it, including many tens of thousands of games. Like any platform, however, the number of truly great games within that range is much smaller. If you ask any former (or…
Tim and Neal’s thoughts on the definition of the “Metaverse,” its technological and economic growth, Neal’s reaction on the day Facebook changed its name to Meta, the future of Fortnite , their thoughts on Apple’s Vision Pro, blockchains, and the ethics of Generative AI, plus “Snow Crash 2," a
A few days ago John Graham-Cumming posted about “Steve Ballmer’s incorrect binary search interview question” which drew a lot of attention on Hacker News. The Ballmer’s favorite brain teaser goes like this:
Efficient filtering of polygonal shapes with closed-form solutions based on Green’s theorem with piecewise-polynomial filters (e.g. box/bilinear/bicubic).
In 2004 I created Ableton's first software synthesiser - Operator. On the occasion of its twentieth birthday, this page provides background, a few tips and a download link to a pack with presets I and a few Ableton colleagues created for this occasion.
Reverse Engineering: In this guide, I'll walk you through how I create tools to find exploits in video games for bug bounty programs. Specifically, I'll focus on my research into the game Sword of Convallaria. This exploration is purely for educational purposes. As such, I have removed some of the assets as an…
Project website for WonderWorld
Runescape has been a game near and dear to my heart since I was a child. Though I do not actively play anymore, it still functions as an interesting programming project substrate. Most recently, I created a bot that automatically executes trades on the Grand Exchange in order to conduct market making via common…
Thistle Tea is my new World of Warcraft private server project. You can log in, create a character, run around, and cast spells to kill mobs, with everything synchronized between players as expected for an MMO. It was floating around in my head to build this for a while, since I have an incurable nostalgia for early…
When I announced my Black Ops 3 integrity bypass, someone commented that my research was not impressive and I should try analyzing Denuvo instead. That kinda stuck with me, so I did what everyone would do and spent the last 5 months of my free time reverse engineering and bypassing the Denuvo DRM in Hogwarts Legacy. I…
My current generative artwork-in-progress includes text, but I don’t want to use a font. In browser based art work, using a “web safe” font could produce inconsistent results, while including a font file would mean a large file size. Additionally, I don’t want a visual element of the project to be s
When we left Richard Garriott, California Pacific had just released his first game, Akalabeth , a substantial windfall for the 19-year-old university student. In between classes and SCA events, he spent his sophomore year at the University of Texas writing a new, much more ambitious game, which CP published just as…
All the better to control you
UPDATE: I’ve written a new post with a new technique which is about 2.5x more efficient than this approach Chess notation has come a long way since descriptive notation, now we have nice and decipherable Standard Algebraic Notation, like Qxf7 (queen takes on f7) or Nf3 (knight takes on f3). This is a great text…