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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 2,047 posts.

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969

Loom EGA/VGA Comparison

The original EGA background art for Loom was made by Mark Ferrari . The character art was done by Gary Winnick and Steve Purcell . Gary Winnick designed the sprites and did most of the sprite animation, while Steve Purcell did the larger character portraits and some additional animation. Ken Macklin did the effects…

971

Nintendo DS code editor and scriptable game engine

I built a scriptable 3D game engine for the Nintendo DS so you can write and run games directly on the console itself. Written in C using libnds , it compiles to a 100KB .nds ROM that runs at 60 FPS . Features a touch-based code editor on the bottom screen and real-time 3D rendering on the top screen. Ships with a…

972

Animated GIFs the Hard Way

When doing the new website for the Sublime Text 2.0 launch, instead of just screenshots, I wanted to have animations to demonstrate some of its features. One of the criteria was that the animations should work everywhere, from IE6 to an iPad. This ruled out two common video options, Flash and the <video> element…

973

What would a EvE online Internet look like?

EvE online is a fascinating game. It’s one of the few MMO’s that only have a single “server” to log into, meaning everyone is playing on the same logical world. It’s also had a fascinating set of events that have happened inside it, and also remains a very visually appealing game for what it is:

974

1982: The Hobbit

Veronika Megler just wanted a part-time job while she finished her college degree. She didn't realize it would end with her writing one of the first computer game blockbusters.

979

Portals and Quake

Ever wanted to know how exactly did Quake’s precomputed visibility work? I did, so I wrote vis.py , a reimplementation of their algorithm in Python. This guide has all the information you need to understand vis , the tool used by Quake, Half-Life and Source Engine games.