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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 199 posts.

2024
32

“Bad Apple” in Minecraft

Demoscene is the art of pushing computers to perform tasks they weren’t designed to handle. One recurring theme in demoscene is the shadow-art animation “Bad Apple!!”. We’ve played it on the Commodore 64, Vectrex (a unique game console utilizing only vector graphics), Impulse Tracker, and even exploited Super Mario…

34

Free Godot engine port for Nintendo Switch

RAWRLAB Games, as an official middleware Nintendo developer, provides an unofficial Godot port for Nintendo Switch and Nintendo Switch 2 development at no cost to approved Nintendo developers that qualify as "Godot Ecosystem Contributors" according to the terms mentioned in this announcement . This port is intended…

42

Classic 3D videogame shadow techniques

Towards the end of Wim Wenders’s excellent Perfect Days , the protagonist Hirayama is drinking beer under a bridge after he has seen a Businessman courting his crush. Suddenly the Businessman joins him under the bridge. As it turns out, things aren’t actually that simple but the point is their conversation takes them…

45

Quake 3 Source Code Review: Network Model (2012)

The network model of Quake3 is with no doubt the most elegant part of the engine. At the lower level Quake III still abstract communications with the NetChannel module that first appeared in Quake World . The most important thing to understand is: In a fast paced environment any information that is not received on…

46

I wrote a Game Boy Advance game in Zig

The Game Boy Advance is an interesting game console. It has a modern-style CPU (32-bit ARM, lots of registers), but uses an old-fashioned tile based renderer like how the NES did it in the 80s. Don’t get me wrong, since its one of Nintendo’s last tile-based systems, they took the idea as far as it can go with fancy…

53

Grim Fandango

My one big regret was the PlayStation version [of Broken Sword] . No one thought it would sell, so we kept it like the PC version. In hindsight, I think if we had introduced direct control in this game, it would have been enormous.