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Games & Graphics
The most popular blog posts about games & graphics on Hacker News. 81 posts.
Audio Sparklines
Audio Sparklines! 3-bit digital wonders! A lofi waveform representation of audio buffers in tests and lldb debuggers!
Can Grafana run Doom?
Using time series panels and Grafana Live streaming, Doom fans can now pursue total annihilation on Grafana.
WebGL 2.0 Achieves Pervasive Support from All Major Web Browsers
One of the great headaches of developing interactive graphics applications for online deployment is covering every base. Your targets likely include a near-infinite combination of browser vendors, browser versions, and graphics hardware. The Khronos Group created WebGL to slice through this Gordian knot, rendering…
Watchtower – Blender Studio
Today we are sharing Watchtower: an interactive film production management tool.
A Shader Trick
(I was sending an email today about a simple trick we use in the shader system, and it seemed easy and useful to share that email publicly, so, here you go!)
Filling in some gaps in the story of Space Cadet Pinball on 64-bit Windows
The story as I experienced it.
Overgrowth: Open-Source Announcement
Open Source We have worked on Overgrowth for 14 years. It is our longest running, ongoing project, and a massive reason why we have…
Bevy 0.7: data oriented game engine built in Rust
Thanks to 123 contributors, 349 pull requests, and our generous sponsors, I'm happy to announce the Bevy 0.7 release on crates.io! For those who don't…
REPL Driven Minecraft
A tale of optimization during the ClojureD Minecraft workshop
Mach v0.1: Cross-platform Zig graphics
Five months ago we announced some of our vision for Mach & the future of graphics with Zig. Today we've reached Mach v0.1 with over 1,100 commits.
Game Jam 2 Results
Build retro games using WebAssembly for a fantasy console
Godot 3.5
After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements! This includes a new Navigation system, 3D physics interpolation, Label3D and TextMesh, an Android editor port, asynchronous shader compilation, and more!
Putting Tailscale on the Steam Deck
Unlock Seamless Networking on Steam Deck with Tailscale. Install Now for Instant Access.
Dolphin Progress July and August 2022
The Summer tends to consistently be one of the busiest times for Dolphin's development. While sometimes the question is what do we put into the Progress Report, during the summer months it's usually how much can we fit into the Progress Report? This summer's congestion was then compounded by us blog staff having a few…
Bevy 0.9: data oriented game engine built in Rust
Thanks to 159 contributors, 430 pull requests, community reviewers, and our generous sponsors, I'm happy to announce the Bevy 0.9 release on crates.io…
Godot 4.0 development enters feature freeze ahead of the first beta
We're determined to deliver a stable release of Godot 4.0 as soon as possible. To achieve this, we are going to enter the feature freeze phase (beta) for Godot 4.0, to shift our focus towards stabilizing the existing functionality and fixing bugs.
Emulating double precision on the GPU to render large worlds
One of the problems with developing games with large game worlds is that objects start to jitter and teleport around as you move away from the world origin. This post is about how we overcame one challenge in particular and what we did.
Dolphin Progress September, October, and November 2022
As we hit the holiday season, our Progress Report might be considered a bit late. A two month report became a three month report as we realized just how much work we had to catch up on. While the usual summer burst of activity didn't come, it seems instead everyone poured their time in throughout the autumn months!…
Movie Maker mode in Godot 4.0
With the addition of non-real-time video recording, Godot opens itself to new use cases such as architecture visualization and cutscene rendering.
Meta is raising the price of the Quest 2 to 400 USD
Defy reality with Meta Quest. Our VR headsets redefine digital gaming and entertainment. Learn more about Quest 3S, and explore all headsets.
OpenMW becomes a general-purpose engine for isometric RPGs
OpenMW has been in development for well over a decade now, and it has become a viable way to play Morrowind on almost every platform imaginable. As a consequence, we have discussed possible future …
How We Built r/Place (2017)
Brian Simpson, Matt Lee, & Daniel Ellis (u/bsimpson, u/madlee, & u/daniel) Each year for April Fools’, rather than a prank, we like to create a project tha