Topics /

Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 74 posts.

2020
33

Bevy 0.2

A month after the initial Bevy release, and thanks to 87 contributors, 174 pull requests, and our generous sponsors, I'm happy to announce the Bevy 0.…

36

Wgpu-rs on the web

gfx-rs is a project bringing efficient cross-platform graphics to rust. This blog supposedly hosts the major milestones, concepts, and recaps of the project.

39

The Legend of GayBlade

The recently released video game documentary High Score includes a sequence in the third episode about a game called GayBlade. GayBlade is one of the first commercially-sold LGTBQ-themed video games, a role-playing romp for Windows and Macintosh occasionally referred to as "Dungeons and Drag Queens". Once thought to…

40

Factorio 1.1 is getting close

1.1 is getting close kovarex I have been tracking the amount of tasks and forum bugs required to finish 1.1 since the 1.0 release. This allowed me to get quantifiable feedback whether we are actually keeping the timeframe of the 1.1 release reasonable, or digging too deep and expanding the scope too much. If we…

43

NetHack 3.6.6

This release primarily corrects a security issue present in NetHack versions 3.6.1, 3.6.2, 3.6.3, 3.6.4 and 3.6.5. For details about the security issues please see https://www.nethack.org/security. You are encouraged to update to NetHack 3.6.6 as soon as possible.

49

Dolphin Progress May and June 2020

We've got a lot to get through the past two months. Headlining it all is that we're happy to announce support for a new compressed disc format developed specifically for Dolphin: RVZ. This lossless format allows for near top of the line game compression without compromising the integrity of ISOs,…

51

Why Rust Is the Future of Game Development

Rust, not related to the video game also called Rust, is a promising systems programming language with novel features ideally suited for game development. Exposure and awareness within the game developer community, however, remains limited. In this post, I provide a gentle introduction to Rust and attempt to justify…