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Games & Graphics

The most popular blog posts about games & graphics on Hacker News. 878 posts.

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304

Dolphin Emulator Progress Report

A project cannot survive for nearly fourteen years without making some difficult decisions. Sometimes you're right, sometimes you're wrong, but, to be successful you have to learn from each and every one. One of the most difficult decisions made for Dolphin was the deprecation and removal of D3D9 despite it being the…

307

Krita 5.2

Krita is a professional FREE and open source painting program. It is made by artists that want to see affordable art tools for everyone.

310

Beginners Guide to Vulkan

Recently I asked the community for beginner-friendly resources on Vulkan, and I compiled a list of them that you can find below. For the beginners reading this, Vulkan is a new graphics API-- in other words, a way to communicate with your GPU and make it do things. It's managed by the Khronos Group, which means it's…

314

Factorio Future Plans

Hello, the 1.1 release is the final release of the vanilla game. It will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that's about it.

321

Fog Volumes arrive in Godot 4.0

On top of the existing fixed-function fog, Godot 4.0 introduces a new type of fog: Volumetric Fog. For the 4.0 release, we decided to take Volumetric Fog one step further with the addition of FogVolumes. These allow users to dynamically place fog and control complex fog effects with shaders.

322

A Programming War Between 545 Wizards

What happens when you challenge hundreds of elite programmers to put on their robes and wizard hats, enchant their minions to solve a constantly shifting multi-agent traveling salesman problem, use the loot to build mighty armies, and vie for eternal glory and tournament prizes? You get a lot of

323

What Happened to Dolphin on Steam?

Well that blew up, huh? If you follow emulation or just gaming on the whole, you've probably heard about the controversy around the Dolphin Steam release and the Wii Common Key. There's been a lot of conclusions made, and while we've wanted to defend ourselves, we thought it would be prudent to contact lawyers first…

324

The Sound Proof Booths of Silence

Welcome back to Between the Lanes, a blog feature where we let members of our development team walk through some of the challenges, bugfixes, and occasional happy accidents we encounter while working on a game as unique as Dota, and an event as unique as The International. The International is an unbelievably huge…

328

The unlikely story of Teardown Multiplayer

Multiplayer has been the single most requested feature for Teardown ever since before its initial release. Synchronizing physics over the network is already known to be hard, and on top of that we have a completely dynamic, destructible world with full modding support. For a long time, we considered the whole idea…