Top posts

Every blog post that took off on Hacker News, ranked by the votes of its best submission. 2,925 posts.

Games & Graphics
Any year
2642

The failure of Second Life

In July of 2005, when I created my account, Second Life was the cool new thing. Moving between regions was kinda wonky, loading textures and objects was slow, and it was pretty ugly when compared to other games of the time; but it was generally assumed that these were teething issues, which would be quickly sorted out…

2647

An FPGA sprite graphics accelerator

A very warm welcome to my most ambitious project to date. In this project I’m going to attempt to design and build a sprite-based graphics accelerator that will function as a co-processor to an MCU. Using cheap off-the-shelf components I’m hoping to achieve a level of gaming performance that compares well to popular…

2666

Instanced Line Rendering Using WebGL

Native line rendering in WebGL leaves a lot to be desired. There's inconsistency in the implementation, so you can't trust that the line width you want will be available to you, for example. It's also missing some pretty important features, like line joins and caps. For these reasons, quite a bit of work has been done…