Lucasart's Afterlife
I can hardly believe I’m writing a blog post about a game that came out 27 years ago, but here we are. Lucasfilm, at one time had a gaming subsidiary called Lucasarts, and they produced somet…
Every blog post that took off on Hacker News, ranked by the votes of its best submission. 2,925 posts.
I can hardly believe I’m writing a blog post about a game that came out 27 years ago, but here we are. Lucasfilm, at one time had a gaming subsidiary called Lucasarts, and they produced somet…
In July of 2005, when I created my account, Second Life was the cool new thing. Moving between regions was kinda wonky, loading textures and objects was slow, and it was pretty ugly when compared to other games of the time; but it was generally assumed that these were teething issues, which would be quickly sorted out…
In one week last week, Code.org [http://code.org/]’s Hour of Code reached more than 15 million students [http://codeorg.tumblr.com/post/70175643054/stats] in 170 countries. Every major tech company promoted it, celebrities talked about it, and even the US President helped get the word out
As part of the ZX Spectrum tour, I implemented some routines that would let you play simple tones out of the 1-bit beeper. These were in large part inspired by earlier work I did on the Apple II. W…
A very warm welcome to my most ambitious project to date. In this project I’m going to attempt to design and build a sprite-based graphics accelerator that will function as a co-processor to an MCU. Using cheap off-the-shelf components I’m hoping to achieve a level of gaming performance that compares well to popular…
A few months ago, I had the opportunity to try out several WebVR experiences for the first time, and I was blown away by the possibilities. Using just a headset ...
Laurent Le Brun's blog
Introducing osmus, a multiplayer HTML5 game written with web sockets, canvas and a game engine that runs shared code on the client and server.
Mudlark on the River Thames foreshore by day, then hunt vampires at Carfax Abbey by night. A new game written in APL on the Commodore…
UPDATE: I’m happy to say a developer has come forward and we’re out of the woods on sound. It’s not perfect, but the web audio API isn’t perfect and we’re much better …
Resident Evil…what a franchise…regardless if you’re old gamer or a new gamer, you can’t have a gaming life without trying at least a single RE game. Horror games have not been my favorite recently, but back in the day Resident Evil, Silent Hill & Alone in The Dark, been on the top of my list. Can’t tell you how many…
Posted by David Silver and Demis Hassabis, Google DeepMindGames are a great testing ground for developing smarter, more flexible algorithms that ha...
The way we work is changing. More people are working remotely, more people want flexible work options, and more people are re-thinking what it means to be in an office. So today, we’re excited to launch the open beta of Horizon Workrooms, available for free on Oculus Quest 2 in all countries where Quest 2 is supported.
Chad Nauseam Home
From the outside, Unity lately seems to have a problem or two. By “lately”, I mean during the last decade, and by “a problem or two”, I mean probably over nine thousand problems. Fun! But what are they, how serious they are, and what can be done about it?
Description of the film grain synthesis algorithm in AV1. This page provides information on the film grain synthesis algorithm and links for further study
You are seeing this because the administrator of this website has set up Anubis to protect the server against the scourge of AI companies aggressively scraping websites. This can and does cause downtime for the websites, which makes their resources inaccessible for everyone.
I’ll cut right to the chase: my network naming convention is spectacular. I highly suggest emulating it.
I have been doing interactive programming in ClojureScript recently. After having spent some time with it, I can easily say that when I return to projects that don’t have an interactive workflow I feel like I am in the stone ages.
Native line rendering in WebGL leaves a lot to be desired. There's inconsistency in the implementation, so you can't trust that the line width you want will be available to you, for example. It's also missing some pretty important features, like line joins and caps. For these reasons, quite a bit of work has been done…
Of all the original games Atari put out for the VCS, Adventure may be the one that most people are familiar with today.
UPDATE 2/20/2006: After about a month, the project is now finished. You can go through the series and read my explanations for each step, or you can just page through and gander at the pretty pictures. If you’re the impatient sort, you could just jump to part 10 right now and see how it turned out.