Top posts

Every blog post that took off on Hacker News, ranked by the votes of its best submission. 2,047 posts.

Games & Graphics
Any year
421

Making Games

In March 2018, I had been a full-time indie game developer for four years. My heroes were Jonathan Blow, Lucas Pope, and Robyn and Rand Miller. I had 2,500 Twitter followers, an ambitious title under my belt with thousands of sales, and a free office in a hip coworking space near downtown Columbus, generously provided…

423

Heroes of Might and Magic

The Heroes of Might and Magic series of fantasy strategy games was an anomaly during its period of peak popularity at the turn of the millennium: it remained defiantly turn-based in an industry that had gone almost entirely real-time, and it likewise continued to rely on lovingly hand-drawn pixel art in lieu of trendy…

433

Pixel Art: Common Mistakes (2020)

We've all been there: you learn a few things and it all seems so simple, but when it comes time to make something yourself, it doesn't look right! In this tutorial, we'll start with some "beginner's pixel art" and we'll make edits to it in order to show off some common mistakes and their solutions. One of the hardest…

438

Show HN: 2D Graphics on Modern GPU

Is the traditional 2D imaging model nearing the end of its usefulness, or does it have a shiny future in the “modern graphics” world? I spent a week on a research retreat in a cottage in the woods to answer this question, as it shapes the future of UI toolkits. Performant UI must use GPU effectively, and it’s…

450

NES graphics – Part 1

Released in 1983, the Nintendo Entertainment System (NES) home console was a cheap, yet capable machine that went on to achieve tremendous success. Using a custom designed Picture Processing Unit (PPU) for graphics, the system could produce visuals that were quite impressive at the time, and still hold up fairly well…