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Using Ghidra to Reverse Engineer Super Monkey Ball for GameCube
In Part 1, we used Dolphin’s debugger to find the location of Player 1’s score in RAM . In this article, our goal is to hack the score calculation routine so that the bonus goals do not award so many points.
- Points
- 307
- HN comments
- 64
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsSecurity & Privacy2021
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Mar 2, 2021 | Using Ghidra to Reverse Engineer Super Monkey Ball for GameCube by coldpie | 307 | 64 |