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Using Ghidra to Reverse Engineer Super Monkey Ball for GameCube

In Part 1, we used Dolphin’s debugger to find the location of Player 1’s score in RAM . In this article, our goal is to hack the score calculation routine so that the bonus goals do not award so many points.
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Games & GraphicsSecurity & Privacy2021

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Mar 2, 2021Using Ghidra to Reverse Engineer Super Monkey Ball for GameCube by coldpie30764

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