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Make a Doom level, part 2: design
I assume you’ve read the introduction, which tells you the basics of putting a world together. This post is more narrative than mechanical; it’s a tour of my thought process as I try to turn my previous map into something a little more fun to play. I still touch on new editing things I do, but honestly, you already…
Make a Doom level, part 1: the basics
I love Doom. Or, well, I love Doom 2, which is the game we actually had when I was nostalgia years old. I love the aesthetic — pixely in a 3D(ish) environment, and consistent in a way that meshes together really well. The classic levels are abstract (occasionally too abstract), but still detailed enough to feel like…
NES Graphics – Part 3
Part 1 and part 2 described CHR data, nametable based backgrounds, sprites, and scrolling. Combined, these cover nearly everything a basic NES cart can do without using additional hardware. To go any further will require a quick tangent to discuss, in detail, how rendering happens.
Graphics Drivers
I would be currious to see if Linux work like Windows or like Mac OSX in this case, seems like outdated hardware or driver for Mac... I suspect Linux will work better like windows with uniform buffers... #ImNotaGameProgrammer
Hi, I’m from the games industry. Governments, please stop us
This may not be popular, but its how I feel. First, some background and disclaimers. I run a small games company making games for the PC, strategy games with an up front payment. We don’t make ‘free to play’ games or have micro transactions. Also, I’m pretty much a capitalist. I am not a big fan of government…
After a ten-year hiatus, NetHack 3.6
Unlike previous releases, which focused on the general game fixes, this release consists of a series of foundational changes in the team, underlying infrastructure and changes to the approach to game development.
The Loading Screen Game Patent Finally Expires
In 1998, the U.S. Patent and Trademark Office issued Patent 5,718,632, on a method for avoiding “unnecessary wastage of time” in video games. What’s transpired in the 17 years since then can best be described as an unnecessary wastage of time. Namco’s patent covers “auxiliary games” that a player...
Raspberry Pi Zero Hidden in an Xbox Controller
I like to tinker. My wife picked me up the new Raspberry Pi Zero. It's an ultra small and ridiculously cheap computer. How small and cheap? They give it away free on the cover of magazines... Terence Eden is on Mastodon@edentIf you hurry down to WHSmith in Oxford, there are still a few @TheMagP1 copies left.❤️ 3💬 0🔁…
0 A.D.: A free, open-source game of ancient warfare
Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 19 Syllepsis”, the nineteenth alpha version …
A Cabinet of Infocom Curiosities
This is big news, in the realm of game design studies. During the production of GET LAMP, I spent a lot of time digitizing or photographing all sorts of artifacts and documents related to Interacti…
Pokedex.org: a progressive webapp for Pokémon fans
Blog by Nolan Lawson about JavaScript on mobile devices
Breaking the fourth wall with Minecraft
Update 23/11/2015 - I’ve got many requests about the WiFi bulbs. You can find them on dx.com. Enjoy! Recently I started playing Minecraft, again. I find vanilla Minecraft somewhat boring, so I always look out for modpacks. After searching for new modpacks, I stumpled upon FTB Horizons: Daybreaker. Looking at the…
Windows game developer about porting to and using OS X
I've been a long-time player of Banished on Mac OSX via Crossover Office/Wine and Banished crashes so often I can no longer play it. I have an old Windows box but it can't handle the game's graphics; even with a newer graphics card.
GTA V – Graphics Study
The Grand Theft Auto series has come a long way since the first opus came out back in 1997. About 2 years ago, Rockstar released GTA V. The …
100M games played
Exponential growth!
Microsoft acquires Havok
Today, we are proud to announce that Microsoft has acquired Havok, the leading provider of 3D physics, from Intel. As we welcome Havok to the Microsoft family, we will continue to work with developers to create great gaming experiences, and continue to license Havok’s development tools to partners. We believe that…
Magic: The Gathering Is Turing Complete (v5)
I'm assuming you're familiar with the basic idea of what a Turing machine is . There are a few parts to building one in Magic: a tape extending in two directions storing cells of a few different "colours"; a processing head that can read the current cell's colour, write a new colour and change its state if necessary…
Doing an HD Remake the Right Way
This is part 1 of a series. Part 2 (regarding Final Fantasy VI) is here [https://www.fortressofdoors.com/doing-an-hd-remake-the-right-way-ffvi-edition/]. -------------------------------------------------------------------------------- Final Fantasy V [http://store.steampowered.com/app/382890/] just came out on Steam…