Business Wargames: Early Complex Text Games
The quest for the earliest transcript of a computer game uncovers a surprisingly complex computer strategy game from the 1950s.
The latest blog posts to take off on Hacker News. 2,925 posts.
The quest for the earliest transcript of a computer game uncovers a surprisingly complex computer strategy game from the 1950s.
After a long wait, the Progress Report is back! This time it wasn't so much from a lack of content, but from a lack of content creators. The past three months had illnesses hit one of our writers and the other had a very challenging move. Even with these major hurdles jumped, we're not even close to 100% yet. It's…
Ever since I read about the Make 50 of Something technique in Vi Hart's blog post about Fifty Fizzbuzzes, I wanted to try it for myself! Creating 50 of, well, anything, in quick succession seemed like a fun challenge!
The last game I played extensively was "Diablo 2" during the year 2000 when Internet finally became affordable in France. I loved that it was a difficult game to master, I loved the mandatory grinding which made accomplishments meaningful. I loved to trade and the economy players invented.
Suppose we want to draw a batch of images, where each image is made up of randomly positioned and colored triangles, that are blending. It will look like this:
Nov 27, 2023: Much has changed since this article was published. I've become far more involved with ZC development; the name of the program is now ZQuest Classic; our website is zquestclassic.com ; and the web version discussed in this article is now hosted at web.zquestclassic.com
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
My name is Robert Wardhaugh and I am the Dungeon Master (DM). I am currently Professor of History at Western University in London, Ontario, Canada. The Game is mainly played from my basement set up…
Open Source We have worked on Overgrowth for 14 years. It is our longest running, ongoing project, and a massive reason why we have…
is a Self-Organising System of cells, that was trained to build textures using neighbour communication only. This work exposes the relation between the life of an individual cell, and the cell collective as a whole.
The ZX Spectrum celebrates its 40 years anniversary today. Read more about how the community is still active - creating new content, archiving old content, and hacking on all sorts of hardware.
TL;DR: After the analysis in this post, I started using SLANT/PRICE/DOUGH/BALMY, but it may not be the best sequence for you.
Simulation, Gamification, and the Rise of Algorithmic Capitalism
Summary: it is possible to play Tetris and guarantee that you will score at least one line, no matter which pieces are given to you, i.e., even assuming they are chosen adversarially.
If you’ve done any 3D programming, you’ve likely encountered the zoo of techniques and representations used when working with 3D rotations. Some of them are better than others, depending on the situation.
Recently, I took a look at Nintendo’s MMC line of mappers, and some other boards. All boards for the NES’ western releases had to be manufactured by Nintendo...
Back in 2016, I started a side project to reverse engineer the game Duke Nukem II and build an open source reimplementation of its engine from scratch – called Rigel Engine (Check it out on GitHub)…
Thanks to 123 contributors, 349 pull requests, and our generous sponsors, I'm happy to announce the Bevy 0.7 release on crates.io! For those who don't…
It's time for a little dive into mid-1990s computer history!
Brian Simpson, Matt Lee, & Daniel Ellis (u/bsimpson, u/madlee, & u/daniel) Each year for April Fools’, rather than a prank, we like to create a project tha
It's a wise saying, because we game developers have so much fun making the underlying foundations, that we never get around to adding the actual gameplay.
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Let’s overengineer a childhood game.
OpenMW has been in development for well over a decade now, and it has become a viable way to play Morrowind on almost every platform imaginable. As a consequence, we have discussed possible future …