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How Duke Nukem II’s parallax scrolling worked
Parallax scrolling – creating an illusion of depth in a 2D scene by having the background and foreground move at different speeds – is pretty much a staple of platformers and other 2D g…
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Parallax scrolling – creating an illusion of depth in a 2D scene by having the background and foreground move at different speeds – is pretty much a staple of platformers and other 2D g…
Back in 2016, I started a side project to reverse engineer the game Duke Nukem II and build an open source reimplementation of its engine from scratch – called Rigel Engine (Check it out on GitHub)…