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The latest blog posts to take off on Hacker News. 213 posts.

Games & Graphics
2020
99

Krita, OpenGL and Qt

Adrian Page first coded an OpenGL-based canvas implementation for Krita in 2005 . That was back in the Qt3 days. OpenGL was fairly simple back then, but we had to duplicate all our canvas handling code, once implemented in OpenGL, once implemented with QPainter.

100

Straightened Trees

Using custom code, the natural curvature of each tree is "corrected." Manufactured objects, i.e. buildings and power lines, twist and contort around the artificially plumbed tree. Each photo is shot on large format film, the only medium that captures enough detail to straighten the tree without pixelly artifacts…

111

Fix Your Timestep

Introduction Hi, I’m Glenn Fiedler and welcome to Game Physics. In the previous article we discussed how to integrate the equations of motion using a numerical integrator. Integration sounds complicated, but it’s just a way to advance the your physics simulation forward by some small amount of time called “delta time”…

118

Fast 2D Rendering on GPU

Previously on my quest for fast rendering of 2D vector graphics on GPU, I have posted a piet-gpu update and a deeper exploration into a sort-middle architecture. These intermediate results showed promise, but fell short of my vision for truly high performance 2D GPU rendering.