Godot Engine company blog
Godot 4.0 gets SDF based real-time global illumination
As work progresses on Godot 4.0 at a steady pace, a novel method of creating full-scene global illumination has been added in the master branch.
- Points
- 433
- HN comments
- 144
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsOpen Source2020
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Jun 28, 2020 | Godot 4.0 gets SDF based real-time global illumination by stephdin | 433 | 144 |