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The Shareware Scene, Part 4: Doom

The full extent of Wolfenstein 3D ‘s popularity during 1992 and 1993 is difficult to quantify with any precision due to the peculiarities of the shareware distribution model. But the one thing we can say for sure is that it was enormously popular by any standard. Apogee sold roughly 200,000 copies of the paid…
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Games & GraphicsHistory & Retro Computing2020

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Jun 5, 2020The Shareware Scene, Part 4: Doom by dmazin14958

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