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The latest blog posts to take off on Hacker News. 2,925 posts.

Games & Graphics
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814

Dungeon KeeperFX 1.0

All original Dungeon Keeper code has been rewritten, establishing KeeperFX as a true open-source standalone game. Ownership of the original game is still and will always be required for copyright reasons. When installing KeeperFX 1.0, perform a fresh installation without overwriting any previous versions. Saved games…

819

Making "LCD, Please"

The de-make no one asked for. Play on itch.io I love a good set of limitations and on my way to making games with miasma and wind I’ve stopped off at the Game & Watch tier. LCD. Why. I played a lot of LCD games when I was a kid. They were mostly terrible. Before the Gameboy existed, mostly terrible in your pocket was…

821

Wooden Game Boy

You made me create a wooden Game Boy shell. Yes, you made me do it. After I got myself a CNC machine a while back I just made a wooden Game Boy cartridge to get to know the machine, but social media wanted more. So, I made a Game Boy out of walnut wood. Click the image to see the video on youtube.com. You can see the…

825

Lindenmayer Systems

Originally developed by Aristid Lindenmayer in 1968, an L-System is a formalism to generate self-similar structures. Although, L-Systems are capable of generating famous fractals like the Sierpinski Triangle (Axiom: FXF--FF--FF, F → FF , X → --FXF++FXF++FXF-- , angle = 60 ) or the Gosper Curve (Axiom: FX, X →…

827

MAME 0.260

Some long-anticipated updates landed in October, making MAME 0.260 a very exciting release! Firstly, there are some general updates to MAME itself. After a few false starts, MAME now supports bgfx video output with Wayland on Linux. As requested by users, you can finally use delta CHD files for clone systems and…

839

Simulation Islands

Island management is a fundamental low level feature of physics engines and can have a big impact on solver design and performance. This was one of the first problems I decided to work on for Box2D version 3 (v3). Since I began working on v3 I’ve been comparing several algorithms for island management. My goal has…