Breaking SecuROM 7 – A Dissection
This is an archive of an old whitepaper made by three reverse engineering experts on breaking down SecuROM and its multiple layers of protection. Archive Opening NotesAs mentioned, this is a whitepa
The latest blog posts to take off on Hacker News. 878 posts.
This is an archive of an old whitepaper made by three reverse engineering experts on breaking down SecuROM and its multiple layers of protection. Archive Opening NotesAs mentioned, this is a whitepa
The Sheep and the Flower - a demoscene production and real-time animation that looks like a standard short animated movie, in just 8kB
The following is a copy of the internal message from our CEO.
Here’s what these changes mean for our games and what players can expect from us going forward.
Support WebGPU on Android, use of DXC for shader compilation, timestamp queries in compute and render passes, default entry points to shader modules, support display-p3 as GPUExternalTexture color space, memory heaps info, and more.
It's been a very busy 2023 for Ruffle, so much so that we didn't find the time to write a new progress report with everything going on! Let's fix that!
Information regarding Nintendo's rollout of the Nintendo Network shutdown
WebGPU is a new standards-compliant API that enables high-performance 3D graphics and general-purpose computations on the Web.
A Large Language Model for Zero-Shot Video Generation. VideoPoet demonstrates simple modeling method that can convert any autoregressive language model into a high quality video generator.
In April 2021, the Vulkan® Working Group at Khronos® released a set of provisional extensions, collectively referred to as ‘Vulkan Video’ which provide seamless encoding and decoding of video streams using a variety of video coding standards. The December 2022 release of Vulkan 1.3.238 saw the finalization of the…
We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.
Introduction
How a 17-year-old in the UK set the course for Nintendo's future.
Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation
This past October, Dolphin turned 20 years old since its initial release to the public as an experimental GameCube emulator. It's been a long ride, with twists and turns. I don't know if anyone back in 2003 expected Dolphin not only to still be under active development 20 years later, but to also support the…
Want to rekindle your passion for coding? Learn how to create video games from scratch using Go and Ebitengine. We break down core concepts like game loops, sprites, and collisions that we've applied in multiple projects. In just one evening, you'll build a simple Asteroids clone and reignite your love for programming.
It is often difficult to know where to start when taking your first in the world of graphics. This guide is here to help with a discussion of first steps and a list of useful websites.
We're updating GameMaker’s pricing and adding more free options. Plus free asset bundles for everyone!
Today, we’re announcing new research into controlled image editing based solely on text instructions and a method for text-to-video generation based on diffusion models.
Announcing our most advanced music generation model and two new AI experiments, designed to open a new playground for creativity
All original Dungeon Keeper code has been rewritten, establishing KeeperFX as a true open-source standalone game. Ownership of the original game is still and will always be required for copyright reasons. When installing KeeperFX 1.0, perform a fresh installation without overwriting any previous versions. Saved games…
Implementing Mario Klingemann's Stack Blur algorithm in C++ 15 ways, with tests and benchmarks, to build fast CPU drop shadows for JUCE.
Showcasing new Northlight technology in Alan Wake 2
Thanks to 185 contributors, 567 pull requests, community reviewers, and our generous sponsors, we're happy to announce the Bevy 0.12 release on crates…