Krita 4.3.0
Krita is a professional FREE and open source painting program. It is made by artists that want to see affordable art tools for everyone.
The latest blog posts to take off on Hacker News. 878 posts.
Krita is a professional FREE and open source painting program. It is made by artists that want to see affordable art tools for everyone.
Since we launched Oculus Go two years ago, VR technology has improved at an incredible pace. Oculus Go’s success first proved that the all-in-one form factor can deliver highly immersive experiences. A year later, Oculus Quest redefined the category, with full head and hand movement powered by our Insight tracking…
Resurrecting Days of Thunder from dying floppy disks took tenacity...and a little bit of luck.
Bringing the Godot Editor to the web: lowering the barrier for newcomers while enhancing the HTML5 export.
Hi Nitromians, It has been a long time since we last posted on the blog so there is a lot to get through so settle in! Today�s big news is that we can finally tell you what we are doing to keep our flash games alive past the end of this year when flash will be removed from popular browsers.
Krita is a professional FREE and open source painting program. It is made by artists that want to see affordable art tools for everyone.
Bringing together the world’s brightest minds and the latest accelerated computing technology leads to powerful breakthroughs that help tackle some of the biggest research problems....
DirectX 12, NVIDIA CUDA, OpenGL and OpenCL acceleration are coming to the Windows Subsystem for Linux.
Defold is a free to use, source available, game engine with a developer-friendly license. Defold is owned and developed by the Defold Foundation.
Back in December we rolled out hand tracking as an early feature for consumers and provided a preview SDK to our developer community. On Tuesday, May 19 with Quest software update v17, we’re excited...
This post is about the seventh and final video in this series, Denoising for Ray Tracing.
In most game engines, a lightmap is baked for a whole scene and there is only one of it at the same time. In Godot, different scenes can have their own lightmaps and you can mix and match them however you like.
We’re introducing Jukebox, a neural net that generates music, including rudimentary singing, as raw audio in a variety of genres and artist styles. We’re releasing the model weights and code, along with a tool to explore the generated samples.
gfx-rs is a project bringing efficient cross-platform graphics to rust. This blog supposedly hosts the major milestones, concepts, and recaps of the project.
From the very beginning of VALORANT development, we made it a priority to build out cheating resistance to ensure competitive integrity. In this article, I’ll walk you through one of these anti-cheat systems - Fog of War. This…
Making a game where your enemies need to chase the player? This starts out easy, make the enemy run towards the player! But what happen...
We thought we should give everyone currently under quarantine/lockdown/shelter-in-place something to do with their time, so we decided to release a new version of your favourite game! Not like it’s the same time we do releases every year or anything!
Formula 1 has announced the launch of a new F1 Esports Virtual Grand Prix series, featuring a number of current F1 drivers. The series has been created to enable fans to continue watching Formula 1 races virtually, despite the ongoing coronavirus situation.
Today, The Khronos Group announces the ratification and public…
This release primarily corrects a security issue present in NetHack versions 3.6.1, 3.6.2, 3.6.3, 3.6.4 and 3.6.5. For details about the security issues please see https://www.nethack.org/security. You are encouraged to update to NetHack 3.6.6 as soon as possible.
After close consultation with partners in the game development industry & community around the world, organizers have made the difficult decision to postpone the Game Developers Conference this March.
After a first experience with ReasonML, I wanted to check if its parent language, OCaml, was also that good. It took me an entire game to form a clear opinion.
Ray Tracing Essentials is a seven-part video series hosted by the editor of Ray Tracing Gems, NVIDIA’s Eric Haines.
The Progress Report has come and with it some major changes and decisions. However, before we get into new things, we need to go over an ongoing change as we've seen some users struggling. In the last progress report, we updated our project solutions to Microsoft Visual Studio C++ 2019. We thought there would be no…