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Enemy AI: chasing a player without Navigation2D or A* pathfinding
Making a game where your enemies need to chase the player? This starts out easy, make the enemy run towards the player! But what happen...
Small studio out of Toronto, Canada working on our first game: Helms of Fury
Visit abitawake.com → RSS feedOn Hacker News Apr 2020 – Apr 2020
Making a game where your enemies need to chase the player? This starts out easy, make the enemy run towards the player! But what happen...