A Bit Awake company blog

Enemy AI: chasing a player without Navigation2D or A* pathfinding

Making a game where your enemies need to chase the player? This starts out easy, make the enemy run towards the player! But what happen...
Points
428
HN comments
118
Submissions
1
Cited by
0 commenters

Games & GraphicsAI & Machine Learning2020

On Hacker News

SubmittedTitle on HNPointsComments
Apr 12, 2020Enemy AI: chasing a player without Navigation2D or A* pathfinding by atomlib428118

Related posts from the same era