A Bit Awake company blog
Enemy AI: chasing a player without Navigation2D or A* pathfinding
Making a game where your enemies need to chase the player? This starts out easy, make the enemy run towards the player! But what happen...
- Points
- 428
- HN comments
- 118
- Submissions
- 1
- Cited by
- 0 commenters
Games & GraphicsAI & Machine Learning2020
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Apr 12, 2020 | Enemy AI: chasing a player without Navigation2D or A* pathfinding by atomlib | 428 | 118 |