Game engines are more than libraries glued together
Meme from the Twitter post by Juan Linietsky, creator of Godot , that inspired this blog post.
The latest blog posts to take off on Hacker News. 878 posts.
Meme from the Twitter post by Juan Linietsky, creator of Godot , that inspired this blog post.
The topic of running Godot games on consoles pops up very often. In this article you will find information about how console development works, the challenges that Godot faces for supporting those platforms and which alternatives exist to publish your games for them.
It's been a very hectic two months. Dolphin's development builds officially dropped support for Windows 7, Windows 8, and Windows 8.1 in 5.0-16393 when the Windows buildbots were updated to use Qt6. If you read the last Progress Report, you'd know that Windows 7 was already on shaky terms due…
On top of the existing fixed-function fog, Godot 4.0 introduces a new type of fog: Volumetric Fog. For the 4.0 release, we decided to take Volumetric Fog one step further with the addition of FogVolumes. These allow users to dynamically place fog and control complex fog effects with shaders.
Oh my GOSH this is getting good. One of my favorite planes the F-4 Phantom. And one of our alpha testers recently casually mentioned that he was an Israeli Air Force F-4 Phantom flight instructor. I’ve been exchanging emails with him about every 30 minutes or so, on average, for 12-hour-long days, for the past […]
Hello, Gaming Alexandria readers! It is me, Chris Kohler, former journalist, current game developer and forever fan of obscure old games. The good people at Gaming Alexandria have given me this space to make a fortuitous announcement: A long-lost Square game, previously thought to have been canceled, has now been…
After a long wait, the Progress Report is back! This time it wasn't so much from a lack of content, but from a lack of content creators. The past three months had illnesses hit one of our writers and the other had a very challenging move. Even with these major hurdles jumped, we're not even close to 100% yet. It's…
Open Source We have worked on Overgrowth for 14 years. It is our longest running, ongoing project, and a massive reason why we have…
The ZX Spectrum celebrates its 40 years anniversary today. Read more about how the community is still active - creating new content, archiving old content, and hacking on all sorts of hardware.
Thanks to 123 contributors, 349 pull requests, and our generous sponsors, I'm happy to announce the Bevy 0.7 release on crates.io! For those who don't…
Brian Simpson, Matt Lee, & Daniel Ellis (u/bsimpson, u/madlee, & u/daniel) Each year for April Fools’, rather than a prank, we like to create a project tha
OpenMW has been in development for well over a decade now, and it has become a viable way to play Morrowind on almost every platform imaginable. As a consequence, we have discussed possible future …
Using time series panels and Grafana Live streaming, Doom fans can now pursue total annihilation on Grafana.
Five months ago we announced some of our vision for Mach & the future of graphics with Zig. Today we've reached Mach v0.1 with over 1,100 commits.
Nowadays, we have amazing engines like Unity and Unreal. But how does this work exactly? Learning 3D rendering or building your own engine is a daunting task. While there are some tutorials out there,
Does your child love to draw? Ever wished that characters in their drawings could “come to life” and move around the page? Using AI, we’ve developed automatic animation that can bring children’s one-of-a-kind characters to life!
(I was sending an email today about a simple trick we use in the shader system, and it seemed easy and useful to share that email publicly, so, here you go!)
You may now begin transferring your Bethesda.net Library to Steam. Find the instructions and get all the details in our updated FAQ.
One of the great headaches of developing interactive graphics applications for online deployment is covering every base. Your targets likely include a near-infinite combination of browser vendors, browser versions, and graphics hardware. The Khronos Group created WebGL to slice through this Gordian knot, rendering…
For this Hack Week edition we decided to port the classic Wolfenstein 3D game to Rust.
Today we are sharing Watchtower: an interactive film production management tool.