Most cited
Posts that commenters keep linking to, ranked by how many different people have cited them in Hacker News comments. 16 posts.
Statically Recompiling NES Games into Native Executables with LLVM and Go
I have always wanted to write an emulator. I made a half-hearted attempt in college but it never made it to a demo-able state. I also didn't want to write Yet Another Emulator. It should at least bring something new to the table. When I discovered LLVM , I felt like I finally had worthwhile idea for a project.
Pirates playing a game dev simulator complain about piracy
When we released our very first game, Game Dev Tycoon (for Mac, Windows and Linux) yesterday, we did something unusual and as far as I know unique. We released a cracked version of the game ourselves, minutes after opening our Store.
Deciphering the Business Card Raytracer
I recently came across Paul Heckbert's business card raytracer. For those that have never heard of it: It is a very famous challenge in the Computer Graphics field that started on May 4th, 1984 via a post on comp.graphics by Paul Heckbert ( More about this in his article " A Minimal Ray Tracer " from the book Graphics…
The StarCraft path-finding hack
StarCraft pathfinding looked impossible to fix until one ugly hack changed everything. Here's the trick that shipped.
World
The animated ASCII globe surrounded by its own source code. An quine in 1024 bytes of JavaScript.
Why you should use OpenGL and not DirectX
Often, when we meet other game developers and say that we use OpenGL for our game Overgrowth, we're met with stares of disbelief -- why…
Dolphin Emulator and OpenGL drivers - Hall of Fame/Shame
In light of the recent announcements by NVIDIA and AMD in support of Linux for their graphics drivers, we would like to share with the world some of the experience we had developing our open source project, Dolphin, a GameCube and Wii emulator for Windows, Linux, Mac and recently Android....
Real-life Tron on an Apple II GS
One of my favorite movies as a kid was Tron , the early 1980's film about a computer programmer who gets “digitized” and sucked into a computer world inhabited by personified computer programs. In the film, the protagonist joins a group of resistant programs in an effort to take down the oppressive Master Control…
Duke Nukem 3D Code Review
Since I left my job at Amazon I have spent a lot of time reading great source code. Having exhausted the insanely good idSoftware pool , the next thing to read was one of the greatest game of all time : Duke Nukem 3D and the engine powering it named " Build ". It turned out to be a difficult experience: The engine…
Ultimate Tic Tac Toe
Once at a picnic, I saw mathematicians crowding around the last game I would have expected: Tic-tac-toe.
A Great Old-Timey Game-Programming Hack
A long time ago, when I was a college undergrad, I spent some time working on computer video games. This was in the 8-bit PC era, when the gaming hardware was almost impossibly slow by today’s standards.
Live editing WebGL shaders with Firefox Developer Tools
If you’ve seen Epic Games’ HTML5 port of ‘Epic Citadel’, you have no doubt been impressed by the amazing performance and level of detail. A lot of the code that ...
Prince Of Persia Code Review
On Apr 17, 2012 Jordan Mechner released the source code of Prince of Persia. Even though it is the Apple II version written in 6502 assembly language, it was a pleasant experience to dive in the code of that mythical game: As usual there were many fascinating sofware wizardries to discover. The Apple II apparent poor…