Wolfire Blog company blog
Why you should use OpenGL and not DirectX
Often, when we meet other game developers and say that we use OpenGL for our game Overgrowth, we're met with stares of disbelief -- why…
- Points
- 408
- HN comments
- 217
- Submissions
- 2
- Cited by
- 8 commenters
Games & GraphicsSoftware Engineering2013
On Hacker News
| Submitted | Title on HN | Points | Comments |
|---|---|---|---|
| Dec 5, 2013 | Why you should use OpenGL and not DirectX by intull | 408 | 175 |
| Jan 8, 2010 | Why you should do OpenGL and not DirectX by zitterbewegung | 192 | 42 |
Cited in comments
Linked from 9 Hacker News comments by 8 different people, from Jun 2011 to Jul 2022.
Most recent:
- 29athrowaway · Jul 27, 2022
- 29athrowaway · Dec 14, 2020
- phiresky · Apr 27, 2020
- partycoder · Nov 28, 2017
- njkanjsd · Aug 18, 2016
- gcr · Apr 4, 2013