Most cited
Posts that commenters keep linking to, ranked by how many different people have cited them in Hacker News comments. 99 posts.
The Loading Screen Game Patent Finally Expires
In 1998, the U.S. Patent and Trademark Office issued Patent 5,718,632, on a method for avoiding “unnecessary wastage of time” in video games. What’s transpired in the 17 years since then can best be described as an unnecessary wastage of time. Namco’s patent covers “auxiliary games” that a player...
Linear algebra for game developers – Part 1 (2009)
When I posted about decals last week, a number of readers commented that they would be interested in posts about linear algebra as it…
Unity plan pricing and packaging updates
After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee, effective immediately.
TDD from the Factorio Team
Hello, long time no see :) We obviously have a lot to talk about when it comes to the game changes we recently did, or plan to do, but we don't want to share any of it yet. Yet, there is currently a topic very relevant to us and we can share it without revealing any specific changes to the game. Today's post will be…
The journey to Nintendo Switch
We have a long history of trying to bring Factorio to other platforms, including consoles and mobile phones (not including April Fools). We even worked with some external companies, but the projects never even got to the point where they would run technically, let alone the complicated part of making the game playable…
Grandmaster level in StarCraft II using multi-agent reinforcement learning
AlphaStar is the first AI to reach the top league of a widely popular esport without any game restrictions. This January, a preliminary version of AlphaStar challenged two of the world's top players in StarCraft II, one of the most enduring and popular real-time strategy video games of all time. Since then, we have…
Generally capable agents emerge from open-ended play
In recent years, artificial intelligence agents have succeeded in a range of complex game environments. For instance, AlphaZero beat world-champion programs in chess, shogi, and Go after starting out with knowing no more than the basic rules of how to play. Through reinforcement learning (RL), this single system…
OpenAI Five: Goals and Progress
OpenAI Five is the first AI to beat the world champions in an esports game, having won two back-to-back games versus the world champion Dota 2 team, OG, at Finals this weekend. Both OpenAI Five and DeepMind’s AlphaStar had previously beaten good pros privately but lost their live pro matches, making this also the…
Riot Games: Peeking into Valorant's Netcode (2020)
We’re Matt deWet, gameplay tech lead on VALORANT , and David Straily, project tech lead on VALORANT - and we're beyond excited to be here with you all to share some of the technical details behind how we’re addressing som…
Genie 3: A new frontier for world models
Today we are announcing Genie 3, a general purpose world model that can generate an unprecedented diversity of interactive environments. Given a text prompt, Genie 3 can generate dynamic worlds that you can navigate in real time at 24 frames per second, retaining consistency for a few minutes at a resolution of 720p.
Helping Valve to power up Steam devices
Igalia is an open source consulting firm specialised in the development of innovative projects and solutions. Our engineers have expertise in a wide range of technological areas, including browsers and client-side web technologies, graphics pipeline, compilers and virtual machines. We have the most WPE, WebKit…
Apple proposes new web 3D graphics API
Apple’s WebKit team today proposed a new Community Group at the W3C to discuss the future of 3D graphics on the Web, and to develop a standard API that exposes modern GPU features including low-level graphics and general purpose computation.
Bringing Pokémon GO to life on Google Cloud
Throughout my career as an engineer, I’ve had a hand in numerous product launches that grew to millions of users. User adoption typically happens gradually over several months, with new features and architectural changes scheduled over relatively long periods of time. Never have I taken part in anything close to the…
New pathfinding algorithm
New pathfinding algorithm Oxyd Last week we mentioned the change to make biters not collide with each other, but that wasn’t the only biter-related update we released this past week. Somewhat coincidentally, this week’s updates have included something I’d been working on for a few weeks before – an upgrade to the…
Announcing Microsoft DirectX Raytracing
If you just want to see what DirectX Raytracing can do for gaming, check out the videos from Epic, Futuremark and EA, SEED. To learn about the magic
Godot Engine Awarded $50k by Mozilla Open Source Support Program
We are delighted to announce that Godot Engine has been awarded USD 50,000 by Mozilla as part of the Mozilla Open Source Support (MOSS) Mission Partners program. This award will be used to fund the work of some of our core contributors on three different work packages, all linked with Mozilla's mission of furthering…
Why isn't Godot an ECS-based game engine?
The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.
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DirectX Adopting SPIR-V as the Interchange Format of the Future
Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released,
AlphaGo: Mastering the Ancient Game of Go with Machine Learning
Posted by David Silver and Demis Hassabis, Google DeepMindGames are a great testing ground for developing smarter, more flexible algorithms that ha...
DeepMind and Blizzard to release StarCraft II as an AI research environment
Today at BlizzCon 2016 in Anaheim, California, we announced our collaboration with Blizzard Entertainment to open up StarCraft II to AI and Machine Learning researchers around the world.
DeepMind and Blizzard Open StarCraft II as an AI Research Environment
DeepMind's scientific mission is to push the boundaries of AI by developing systems that can learn to solve complex problems. To do this, we design agents and test their ability in a wide range of environments from the purpose-built DeepMind Lab to established games, such as Atari and Go.
Neural scene representation and rendering
There is more than meets the eye when it comes to how we understand a visual scene: our brains draw on prior knowledge to reason and to make inferences that go far beyond the patterns of light that hit our retinas. For example, when entering a room for the first time, you instantly recognise the items it contains and…
New study reveals most classic video games are unavailable
New study reveals most classic video games are completely unavailable