Microsoft Developer Blogs company blog

DirectX Adopting SPIR-V as the Interchange Format of the Future

Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released,
Points
174
HN comments
133
Submissions
1
Cited by
5 commenters

Games & GraphicsSystems & Performance2024

On Hacker News

SubmittedTitle on HNPointsComments
Sep 19, 2024DirectX Adopting SPIR-V as the Interchange Format of the Future by AshleysBrain174133

Cited in comments

Linked from 5 Hacker News comments by 5 different people, from Oct 2024 to Oct 2025.

Most recent:

Search every comment that links here →

More from Microsoft Developer Blogs

All 156 posts →

Related posts from the same era