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Software Engineering

The most popular blog posts about software engineering on Hacker News. 21,817 posts.

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2762

How I Start: Haskell

My name is Chris. I teach Haskell to people that are new to programming and as well as long-time coders. Haskell is a general purpose programming language that is most useful to mere mortals.

2765

Rewriting Rust

The Rust programming language feels like a first generation product. You know what I mean. Like the first iPhone - which was amazing by the way. They made an entire operating system around multitouch. A smart phone with no keyboard. And a working web browser. Within a few months, we

2767

No Config for Old Men

Ask anyone who's really into cooking and they'll tell you how important it is to have a kitchen that's arranged just right. To someone who rarely cooks, a kitchen is probably just a place to store a few pots and a toaster, and the placement of such stuff doesn't matter much: canned soup and microwave dinners are…

2778

Image Processing 101

At the Recurse Center, I spent some time teaching myself image processing. When I started, I had no idea what it entailed. I just knew that it could help me recognize text, shapes and patterns and to do interesting things with them.

2783

The Failed Promise of Web Components

Web Components had so much potential to empower HTML to do more, and make web development more accessible to non-programmers and easier for programmers. Remember how exciting it was every time we got new shiny HTML elements that actually do stuff ? Remember how exciting it was to be able to do sliders, color pickers…

2784

Replacing Middle Management with APIs

There’s a trend in Silicon Valley startups to create a software layer in industries that were traditionally pure human services. Uber and Lyft have created software layers in the taxi industry, 99designs Tasks in the visual design industry, Homejoy in the cleaning industry, and so on. These new software services…

2789

Weep for Graphics Programming

The mainstream real-time graphics APIs, OpenGL and Direct3D, make miserable standard bearers for the age of hardware heterogeneity. Their approach to heterogeneous programming leads to stringly typed interfaces, a huge volume of boilerplate, and impoverished GPU-specific programming languages.